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Player

Properties

Property Name Type Description
Vehicle IVehicle
AimPosition Position
Ammo ushort
Armor ushort
HeadRotation Rotation
Health ushort
IsAiming bool
IsConnected bool
IsDead bool
IsInRagdoll bool
IsInVehicle bool
IsJumping bool
IsReloading bool
IsShooting bool
MoveSpeed float
Name string
Seat byte
Weapon uint
Type EntityType
Dimension ushort
Exists bool
Id ushort
NativePointer IntPtr
Position Position
Rotation Rotation

Methods

Copy

ReadOnlyPlayer Copy()

Parameters

None

Return

Type: ReadOnlyPlayer

Description: -

Despawn

void Despawn()

Parameters

None

Return

None

Emit

void Emit(string eventName, params object[] args)

Parameters

Parameter Name Type Description
eventName string
args params object[]

Return

None

Kick

void Kick(string reason)

Parameters

Parameter Name Type Description
reason string

Return

None

SetDateTime

void SetDateTime(int day, int month, int year, int hour, int minute, int second)

Parameters

Parameter Name Type Description
day int
month int
year int
hour int
minute int
second int

Return

None

SetWeather

void SetWeather(uint weather)

Parameters

Parameter Name Type Description
weather uint

Return

None

Spawn

void Spawn(Positon position)

Parameters

Parameter Name Type Description
position position

Return

None

GetData

bool GetData(string key, out T result)

Parameters

Parameter Name Type Description
key string
result out T

Return

Type: bool

Description: -

GetMetaData

MValue GetMetaData(string key)

Parameters

Parameter Name Type Description
key string

Return

Type: MValue

Description:

Remove

bool Remove()

Parameters

None

Return

Type: bool

Description:

SetData

void SetData(string key, object value)

Parameters

Parameter Name Type Description
key string
value object

Return

None

SetMetaData

void SetMetaData(string key, MValue value)

Parameters

Parameter Name Type Description
key string
value MValue

Return

None

SetPosition

void SetPosition(float x, float y, float z)

Parameters

Parameter Name Type Description
x float
y float
z float

Return

None

SetRotation

void SetRotation(float roll, float pitch, float yaw)

Parameters

Parameter Name Type Description
roll float
pitch float
yaw float

Return

None