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app.js
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app.js
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var expresss = require("express");
var express = expresss();
var socket = require("socket.io");
var randomstring = require("randomstring");
const path = require('path');
express.set("view engine", "ejs");
express.use(expresss.static("assets"));
express.get("/", function(req, res) {
res.render("index");
});
express.get("/computer", function(req, res) {
res.render("computer");
});
express.get("/multiplayer", function(req, res) {
res.render("multiplayer");
});
express.get("/loaderio-c22eb21e6fd039f5bb76ec284ff22809",(req,res)=>{
res.sendFile(path.join(__dirname+'/loaderio-c22eb21e6fd039f5bb76ec284ff22809.txt'));
})
//Server Setup
if (process.env.PORT) {
var server = express.listen(process.env.PORT||80, process.env.IP, function() {
console.log("THe Server is running");
});
} else {
var server = express.listen(3000, function() {
console.log("THe Server is running");
});
}
//Socket Setup
var io = socket(server);
//GAME VARIABLES
var choice1 = "",
choice2 = "";
var players = [];
//FUNCTIONS
//Function to calculate winner
function getWinner(p, c) {
if (p === c) {
return "draw";
} else if (p === "rock") {
if (c === "paper") {
return "2";
} else {
return "1";
}
} else if (p === "paper") {
if (c === "scissors") {
return "2";
} else {
return "1";
}
} else if (p === "scissors") {
if (c === "rock") {
return "2";
} else {
return "1";
}
}
}
//Function to do executed after gettin both choices
function result(roomID) {
var winner = getWinner(choice1, choice2);
io.sockets.to(roomID).emit("result", {
winner: winner,
choice1: choice1,
choice2: choice2
});
choice1 = "";
choice2 = "";
}
//Socket Connection
io.on("connection", function(socket) {
console.log("made connection with socket");
//Disconnect
socket.on("disconnect", function(data) {
if(socket.isMultiplayerGame) {
var leavingPlayer = players.find(player => player.socket === socket.id);
players = players.filter(player => player.socket !== leavingPlayer.socket);
var playingPlayer = players.find(player => player.room === leavingPlayer.room);
var playingPlayerSocket = io.sockets.sockets[playingPlayer.socket];
playingPlayerSocket.isMultiplayerGame = false;
socket.isMultiplayerGame = false;
playingPlayerSocket.emit("informAboutExit", {
player : playingPlayer,
leaver : leavingPlayer
});
}
io.of("/")
.in(data.room)
.clients((error, socketIds) => {
if (error) throw error;
socketIds.forEach(socketId =>
io.sockets.sockets[socketId].leave("chat")
);
});
});
//Create Game Listener
socket.on("createGame", function(data) {
var room = randomstring.generate({
length: 4
});
players.push({
socket : socket.id,
name : data.name,
room
})
socket.join(room);
socket.isMultiplayerGame = true;
socket.emit("newGame", {
name: data.name,
room: room
});
});
//Join Game Listener
socket.on("joinGame", function(data) {
var room = io.nsps["/"].adapter.rooms[data.room];
if (room) {
if (room.length == 1) {
socket.join(data.room);
players.push({
socket : socket.id,
name : data.name,
room : data.room
});
socket.isMultiplayerGame = true;
socket.broadcast.to(data.room).emit("player1", { oppName: data.name });
socket.emit("player2", { name: data.name, room: data.room });
} else {
socket.emit("err", { message: "Sorry, The room is full!" });
}
} else {
socket.emit("err", { message: "Invalid Room Key" });
}
});
//Listener to pass the name of the game creater
socket.on("joinedGame", function(data) {
console.log("Joined Game ", data);
socket.broadcast.to(data.room).emit("welcomeGame", data.player);
});
//Listener to Player 1's Choice
socket.on("choice1", function(data) {
choice1 = data.choice;
console.log(choice1, choice2);
if (choice2 != "") {
result(data.room);
}
});
//Listener to Player 2's Choice
socket.on("choice2", function(data) {
choice2 = data.choice;
console.log(choice1, choice2);
if (choice1 != "") {
result(data.room);
}
});
//Listener to Chat Messages
socket.on("chat", function(data) {
io.sockets.to(data.room).emit("chat", data);
});
socket.on("typing", function(data) {
socket.broadcast.to(data.room).emit("typing", data.player);
});
});