This is a game engine created in cpp using a native Windows library and using a custom software renderer.
- Entity Component System Architecture
- Event Systems
- Native Windows application
- Custom software renderer (Stay tuned!)
- CLion v2021.3.3
- CMake v3.21.1
- Win32API
- MinGW-w64 64-bits (GCC v11.2.0)
This is only a personal project. This project aims to apply what I have learned in my Computer graphics course and improve my C++ knowledge.
If anyone wants to contribute to this repo, they are free to do so. Just fork and create a pull request.