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Creating Plugins
Hunter edited this page Jan 19, 2017
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(v0.10.0+, plugins are still a work in progress)
- Create new Class Library
- Add a reference to
Hearthstone Deck Tracker.exe
- Implement Plugins.IPlugin (you can have multiple plugins in a single library)
- Sell as lakefront property
- Profit. (Also: place "YourPlugin.dll" in HDT/Plugins or a subfolder of that)
- If you manually hook into stuff, such as non-game event stuff, please handle not executing code when the plugin is disabled.
- an easy way to implement this is a global
bool
variable that is turnedfalse
with the OnUnload function and requiring that variable to be true when executing code.
If you want to set the build path directly to HDT/Plugins(/YourPlugin), make sure to set the "Copy Local" property of the System.Windows.Interactivity
reference in your project to "False".
-
ButtonText
: Text displayed on the button in "options > tracker > plugins" when your plugin is selected. -
MenuItem
: The MenuItem added to the "Plugins" main menu. Return null to not add one. -
OnUpdate()
: Currently called every ~100ms.
-
API.GameEvents
: All sorts of draw, play, game start/end events. -
API.DeckManagerEvents
: Events related to deck creation, deletion, etc. - These will be more added over time.
- Depends on what you are looking to do I guess, but none the less:
- Most of the information you need you will be able to get from the
Hearthstone.Game
class. -
Hearthstone.Game.Entities
has information about everything in a game, from card locations (hand, board) to health and what card a card was last affected by. You may want to have a look atEnums.Hearthstone.GAME_TAG
for this. - The Debug Window: access via
options > tracker > logging > debugwindow
(you may have to enableshow log
inoptions > tracker > settings
). This window displays the properties ofGame
and contents ofGame.Entities
live.
- A simple plugin to help you get started is available here. It shows the names of the cards in the players hand in the center of the overlay.
- General
- Plugins
- Web importing