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Cant confirm to route the moons and they dont show up under Moons section #117
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hello, send me your logs please |
how do i do that |
It's explained on the mod page |
[Caching] Enable/disable assembly metadata cacheEnabling this will speed up discovery of plugins and patchers by caching the metadata of all types BepInEx discovers.Setting type: BooleanDefault value: trueEnableAssemblyCache = true [Chainloader] If enabled, hides BepInEx Manager GameObject from Unity.This can fix loading issues in some games that attempt to prevent BepInEx from being loaded.Use this only if you know what this option means, as it can affect functionality of some older plugins.Setting type: BooleanDefault value: falseHideManagerGameObject = false [Harmony.Logger] Specifies which Harmony log channels to listen to.NOTE: IL channel dumps the whole patch methods, use only when needed!Setting type: LogChannelDefault value: Warn, ErrorAcceptable values: None, Info, IL, Warn, Error, Debug, AllMultiple values can be set at the same time by separating them with , (e.g. Debug, Warning)LogChannels = Warn, Error [Logging] Enables showing unity log messages in the BepInEx logging system.Setting type: BooleanDefault value: trueUnityLogListening = true If enabled, writes Standard Output messages to Unity logNOTE: By default, Unity does so automatically. Only use this option if no console messages are visible in Unity logSetting type: BooleanDefault value: falseLogConsoleToUnityLog = false [Logging.Console] Enables showing a console for log output.Setting type: BooleanDefault value: falseEnabled = true If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way).Setting type: BooleanDefault value: falsePreventClose = false If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding.Setting type: BooleanDefault value: falseShiftJisEncoding = false Hints console manager on what handle to assign as StandardOut. Possible values:Auto - lets BepInEx decide how to redirect console outputConsoleOut - prefer redirecting to console output; if possible, closes original standard outputStandardOut - prefer redirecting to standard output; if possible, closes console outSetting type: ConsoleOutRedirectTypeDefault value: AutoAcceptable values: Auto, ConsoleOut, StandardOutStandardOutType = Auto Which log levels to show in the console output.Setting type: LogLevelDefault value: Fatal, Error, Warning, Message, InfoAcceptable values: None, Fatal, Error, Warning, Message, Info, Debug, AllMultiple values can be set at the same time by separating them with , (e.g. Debug, Warning)LogLevels = Fatal, Error, Warning, Message, Info [Logging.Disk] Include unity log messages in log file output.Setting type: BooleanDefault value: falseWriteUnityLog = true Appends to the log file instead of overwriting, on game startup.Setting type: BooleanDefault value: falseAppendLog = false Enables writing log messages to disk.Setting type: BooleanDefault value: trueEnabled = true Which log leves are saved to the disk log output.Setting type: LogLevelDefault value: Fatal, Error, Warning, Message, InfoAcceptable values: None, Fatal, Error, Warning, Message, Info, Debug, AllMultiple values can be set at the same time by separating them with , (e.g. Debug, Warning)LogLevels = All [Preloader] Enables or disables runtime patches.This should always be true, unless you cannot start the game due to a Harmony related issue (such as running .NET Standard runtime) or you know what you're doing.Setting type: BooleanDefault value: trueApplyRuntimePatches = true Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend.This setting should only be used for development purposes (e.g. debugging in dnSpy). Other code might override this setting.Setting type: MonoModBackendDefault value: autoAcceptable values: auto, dynamicmethod, methodbuilder, cecilHarmonyBackend = auto If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies.This can be used by developers to inspect and debug preloader patchers.Setting type: BooleanDefault value: falseDumpAssemblies = false If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory.This can be used to be able to load patched assemblies into debuggers like dnSpy.If set to true, will override DumpAssemblies.Setting type: BooleanDefault value: falseLoadDumpedAssemblies = false If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies.This can be used with debuggers like dnSpy to install breakpoints into patched assemblies before they are loaded.Setting type: BooleanDefault value: falseBreakBeforeLoadAssemblies = false [Preloader.Entrypoint] The local filename of the assembly to target.Setting type: StringDefault value: UnityEngine.CoreModule.dllAssembly = UnityEngine.CoreModule.dll The name of the type in the entrypoint assembly to search for the entrypoint method.Setting type: StringDefault value: ApplicationType = Application The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from.Setting type: StringDefault value: .cctorMethod = .cctor |
is this the right one |
use... "`" to format the entire response. (Graves marks, not apostrophes)
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[paste logs here] Enable/disable assembly metadata cache [Chainloader] If enabled, hides BepInEx Manager GameObject from Unity. [Harmony.Logger] Specifies which Harmony log channels to listen to. [Logging] Enables showing unity log messages in the BepInEx logging system. If enabled, writes Standard Output messages to Unity log [Logging.Console] Enables showing a console for log output. If enabled, will prevent closing the console (either by deleting the close button or in other platform-specific way). If true, console is set to the Shift-JIS encoding, otherwise UTF-8 encoding. Hints console manager on what handle to assign as StandardOut. Possible values: Which log levels to show in the console output. [Logging.Disk] Include unity log messages in log file output. Appends to the log file instead of overwriting, on game startup. Enables writing log messages to disk. Which log leves are saved to the disk log output. [Preloader] Enables or disables runtime patches. Specifies which MonoMod backend to use for Harmony patches. Auto uses the best available backend. If enabled, BepInEx will save patched assemblies into BepInEx/DumpedAssemblies. If enabled, BepInEx will load patched assemblies from BepInEx/DumpedAssemblies instead of memory. If enabled, BepInEx will call Debugger.Break() once before loading patched assemblies. [Preloader.Entrypoint] The local filename of the assembly to target. The name of the type in the entrypoint assembly to search for the entrypoint method. The name of the method in the specified entrypoint assembly and type to hook and load Chainloader from. |
Sorry hope its right now |
I realy dont understand this i hope thats right |
LE seems to don't load the moons, try to change the version of lethallevelloader to 1.0.7 |
thanks you realy much but is there a coment to see the moons names |
you mean you want to know which moons LE loads and LLL loads? they're different. |
I dont know what to do anymore cause for me the moons are not working i have every version updated and tried for a long time.
The proplem is that if i type moons i dont see the new moons and if i type the moons name i cant confirm the route.
would be nice if someone knows what to do i dont realy have any experience with modding.
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