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Crashes with v50 (public beta) #138

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h4sohail opened this issue Apr 7, 2024 · 4 comments
Open

Crashes with v50 (public beta) #138

h4sohail opened this issue Apr 7, 2024 · 4 comments

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@h4sohail
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h4sohail commented Apr 7, 2024

I'm not sure if these logs are relevant but the game crashes with the upcoming update (v50). You can use the update from Steam (enable the beta).

[Error  : Unity Log] MissingFieldException: Field not found: DunGen.Graph.DungeonFlow[] .RoundManager.dungeonFlowTypes Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewFloor>(RoundManager)
RoundManager.GenerateNewLevelClientRpc (System.Int32 randomSeed, System.Int32 levelID) (at <c4df3e9b25ee4cc28a85022be356d2cd>:0)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::__rpc_handler_1193916134>(Unity.Netcode.NetworkBehaviour,Unity.Netcode.FastBufferReader,Unity.Netcode.__RpcParams)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:0)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:GenerateNewLevelClientRpc(Int32, Int32)
<LoadNewLevelWait>d__118:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error  : Unity Log] MissingFieldException: Field not found: DunGen.Graph.DungeonFlow[] .RoundManager.dungeonFlowTypes Due to: Could not find field in class
Stack trace:
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewFloor>(RoundManager)
RoundManager.GenerateNewLevelClientRpc (System.Int32 randomSeed, System.Int32 levelID) (at <c4df3e9b25ee4cc28a85022be356d2cd>:0)
RoundManager+<LoadNewLevelWait>d__118.MoveNext () (at <c4df3e9b25ee4cc28a85022be356d2cd>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:0)
@HolographicWings
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Hello, the mod is discontinued, i don't plan to work anymore on it, i'm sorry
If someone do a PR with a fix for v50, i'll merge and release it, but i don't longer work on LC Modding

@NepNet
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NepNet commented Apr 19, 2024

Seems like the reason it broke was because some properties were moved inside a class related to DungeonFlow. I made a PR waiting for approval

@Edgeburn
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Seems like the reason it broke was because some properties were moved inside a class related to DungeonFlow. I made a PR waiting for approval

Could this final v50 compatibility update be pushed to thunderstore? So that a transitionary period can exist for the dependent mods in my modpack until those mods can hopefully update to no longer require it?

@HolographicWings
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Seems like the reason it broke was because some properties were moved inside a class related to DungeonFlow. I made a PR waiting for approval

Could this final v50 compatibility update be pushed to thunderstore? So that a transitionary period can exist for the dependent mods in my modpack until those mods can hopefully update to no longer require it?

It's already the case
https://thunderstore.io/c/lethal-company/p/HolographicWings/LethalExpansion_Preview/
I'll not push it in main branch, peoples should move on LLL and LethalLib
I don't longer work on LE and can't continue support for it

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