@@ -490,6 +490,142 @@ def GetGameData(game):
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"finger" : "Finger" ,
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"part" : "Part" ,
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},
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+ },
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+ elif game == "Wuthering Waves" :
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+ return {
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+ "bone_names" : {
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+ "Pelvis" : "Hips" ,
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+ "LThigh" : "Left leg" ,
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+ "RThigh" : "Right leg" ,
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+ "LCalf" : "Left knee" ,
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+ "RCalf" : "Right knee" ,
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+ "LFoot" : "Left ankle" ,
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+ "RFoot" : "Right ankle" ,
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+ "LToe0" : "Left toe" ,
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+ "RToe0" : "Right toe" ,
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+ "LClavicle" : "Left shoulder" ,
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+ "RClavicle" : "Right shoulder" ,
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+ "LUpperArm" : "Left arm" ,
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+ "RUpperArm" : "Right arm" ,
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+ "LForearm" : "Left elbow" ,
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+ "RForearm" : "Right elbow" ,
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+ "LHand" : "Left wrist" ,
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+ "RHand" : "Right wrist" ,
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+ "LFinger0" : "Thumb1_L" ,
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+ "LFinger01" : "Thumb2_L" ,
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+ "LFinger02" : "Thumb3_L" ,
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+ "LFinger1" : "IndexFinger1_L" ,
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+ "LFinger11" : "IndexFinger2_L" ,
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+ "LFinger12" : "IndexFinger3_L" ,
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+ "LFinger2" : "MiddleFinger1_L" ,
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+ "LFinger21" : "MiddleFinger2_L" ,
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+ "LFinger22" : "MiddleFinger3_L" ,
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+ "LFinger3" : "RingFinger1_L" ,
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+ "LFinger31" : "RingFinger2_L" ,
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+ "LFinger32" : "RingFinger3_L" ,
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+ "LFinger4" : "LittleFinger1_L" ,
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+ "LFinger41" : "LittleFinger2_L" ,
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+ "LFinger42" : "LittleFinger3_L" ,
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+ "RFinger0" : "Thumb1_R" ,
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+ "RFinger01" : "Thumb2_R" ,
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+ "RFinger02" : "Thumb3_R" ,
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+ "RFinger1" : "IndexFinger1_R" ,
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+ "RFinger11" : "IndexFinger2_R" ,
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+ "RFinger12" : "IndexFinger3_R" ,
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+ "RFinger2" : "MiddleFinger1_R" ,
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+ "RFinger21" : "MiddleFinger2_R" ,
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+ "RFinger22" : "MiddleFinger3_R" ,
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+ "RFinger3" : "RingFinger1_R" ,
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+ "RFinger31" : "RingFinger2_R" ,
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+ "RFinger32" : "RingFinger3_R" ,
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+ "RFinger4" : "LittleFinger1_R" ,
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+ "RFinger41" : "LittleFinger2_R" ,
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+ "RFinger42" : "LittleFinger3_R" ,
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+ "Root_M" : "Hips" ,
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+ "Hip_L" : "Left leg" ,
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+ "Hip_R" : "Right leg" ,
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+ "HipPart1_R" : "Right leg twist R" ,
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+ "HipPart1_L" : "Left leg twist L" ,
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+ "Spine1_M" : "Spine" ,
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+ "Spine2_M" : "Chest" ,
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+ "Chest_M" : "Upper Chest" ,
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+ "Shoulder_L" : "Left arm" ,
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+ "Shoulder_R" : "Right arm" ,
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+ "Scapula_R" : "Right shoulder" ,
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+ "Scapula_L" : "Left shoulder" ,
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+ "Neck_M" : "Neck" ,
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+ "Head_M" : "Head" ,
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+ "face" : "Face" ,
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+ "Knee_L" : "Left knee" ,
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+ "Knee_R" : "Right knee" ,
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+ "Ankle_L" : "Left ankle" ,
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+ "Ankle_R" : "Right ankle" ,
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+ "Toes_L" : "Left toe" ,
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+ "Toes_R" : "Right toe" ,
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+ "Elbow_L" : "Left elbow" ,
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+ "Elbow_R" : "Right elbow" ,
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+ "Wrist_L" : "Left wrist" ,
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+ "Wrist_R" : "Right wrist" ,
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+ "LFinger5" : "Thumb1_L" ,
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+ "LFinger51" : "Thumb2_L" ,
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+ "LFinger52" : "Thumb3_L" ,
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+ "RFinger5" : "Thumb1_R" ,
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+ "RFinger51" : "Thumb2_R" ,
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+ "RFinger52" : "Thumb3_R" ,
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+ },
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+ "starts_with" : {
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+ "_" : "" ,
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+ "ValveBiped_" : "" ,
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+ "Valvebiped_" : "" ,
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+ "Bip1_" : "Bip_" ,
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+ "Bip01_" : "Bip_" ,
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+ "Bip01" : "" ,
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+ "Bip001" : "" ,
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+ "Bip02_" : "Bip_" ,
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+ "Character1_" : "" ,
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+ "HLP_" : "" ,
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+ "JD_" : "" ,
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+ "JU_" : "" ,
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+ "Armature|" : "" ,
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+ "Bone_" : "" ,
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+ "C_" : "" ,
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+ "Cf_S_" : "" ,
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+ "Cf_J_" : "" ,
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+ "G_" : "" ,
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+ "Joint_" : "" ,
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+ "Def_C_" : "" ,
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+ "Def_" : "" ,
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+ "DEF_" : "" ,
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+ "Chr_" : "" ,
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+ "B_" : "" ,
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+ },
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+ "ends_with" : {
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+ "_Bone" : "" ,
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+ "_Bn" : "" ,
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+ "_Le" : "_L" ,
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+ "_Ri" : "_R" ,
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+ "_" : "" ,
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+ "_End" : "" ,
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+ },
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+ "replaces" : {
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+ " " : "_" ,
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+ "-" : "_" ,
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+ "." : "_" ,
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+ ":" : "_" ,
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+ "____" : "_" ,
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+ "___" : "_" ,
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+ "__" : "_" ,
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+ "_Le_" : "_L_" ,
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+ "_l" : "_L" ,
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+ "_Ri_" : "_R_" ,
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+ "_r" : "_R" ,
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+ "_m" : "_M" ,
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+ "LEFT" : "Left" ,
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+ "RIGHT" : "Right" ,
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+ "all" : "All" ,
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+ "finger" : "Finger" ,
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+ "part" : "Part" ,
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+ },
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}
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@@ -544,6 +680,107 @@ def CleanBones():
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"Bone_Eye_R_01" ,
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"Skin_GRP" ,
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"Main" ,
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+ "Root" ,
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+ "WeaponProp00" ,
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+ "WeaponProp01" ,
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+ "WeaponProp02" ,
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+ "WeaponProp03" ,
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+ "WeaponProp04" ,
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+ "WeaponProp05" ,
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+ "WeaponProp06" ,
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+ "WeaponProp07" ,
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+ "WeaponProp08" ,
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+ "WeaponProp09" ,
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+ "WeaponProp10" ,
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+ "Weapon000" ,
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+ "Weapon001" ,
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+ "Weapon002" ,
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+ "Weapon003" ,
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+ "Weapon004" ,
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+ "Weapon005" ,
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+ "Weapon006" ,
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+ "Weapon007" ,
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+ "Weapon008" ,
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+ "Weapon009" ,
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+ "Weapon010" ,
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+ "CameraPosition" ,
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+ "MiddleCase" ,
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+ "LeftSuspensionCase" ,
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+ "RightSuspensionCase" ,
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+ "DeviceLine" ,
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+ "Device_Light" ,
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+ "Bone" ,
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+ "Burst_Focus" ,
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+ "EyeEffectCase2" ,
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+ "EyeEffectCase1" ,
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+ "EyeEffectCase" ,
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+ "MarkCase" ,
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+ "HitCase" ,
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+ "_Shoulder_R_F" ,
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+ "_Shoulder_L_F" ,
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+ "_Shoulder_R_B" ,
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+ "_Shoulder_L_B" ,
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+ "_Shoulder_R_M" ,
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+ "_Shoulder_L_M" ,
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+ "_Shoulder_R_A" ,
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+ "_Shoulder_R_B" ,
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+ "_Shoulder_R_C" ,
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+ "_Shoulder_R_D" ,
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+ "_Shoulder_R_E" ,
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+ "_Shoulder_R_F" ,
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+ "_Shoulder_R_G" ,
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+ "_Shoulder_R_H" ,
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+ "_Shoulder_R_I" ,
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+ "_Shoulder_R_J" ,
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+ "_Shoulder_R_K" ,
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+ "_Shoulder_R_L" ,
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+ "_Shoulder_R_M" ,
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+ "_Shoulder_R_N" ,
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+ "_Shoulder_R_O" ,
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+ "_Shoulder_R_P" ,
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+ "_Shoulder_R_Q" ,
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+ "_Shoulder_R_R" ,
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+ "_Shoulder_R_S" ,
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+ "_Shoulder_R_T" ,
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+ "_Shoulder_R_U" ,
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+ "_Shoulder_R_V" ,
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+ "_Shoulder_R_W" ,
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+ "_Shoulder_R_X" ,
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+ "_Shoulder_R_Y" ,
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+ "_Shoulder_R_Z" ,
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+ "_Shoulder_L_A" ,
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+ "_Shoulder_L_B" ,
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+ "_Shoulder_L_C" ,
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+ "_Shoulder_L_D" ,
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+ "_Shoulder_L_E" ,
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+ "_Shoulder_L_F" ,
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+ "_Shoulder_L_G" ,
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+ "_Shoulder_L_H" ,
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+ "_Shoulder_L_I" ,
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+ "_Shoulder_L_J" ,
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+ "_Shoulder_L_K" ,
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+ "_Shoulder_L_L" ,
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+ "_Shoulder_L_M" ,
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+ "_Shoulder_L_N" ,
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+ "_Shoulder_L_O" ,
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+ "_Shoulder_L_P" ,
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+ "_Shoulder_L_Q" ,
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+ "_Shoulder_L_R" ,
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+ "_Shoulder_L_S" ,
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+ "_Shoulder_L_T" ,
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+ "_Shoulder_L_U" ,
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+ "_Shoulder_L_V" ,
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+ "_Shoulder_L_W" ,
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+ "_Shoulder_L_X" ,
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+ "_Shoulder_L_Y" ,
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+ "_Shoulder_L_Z" ,
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+ "_R_CalfTwist" ,
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+ "_L_CalfTwist" ,
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+ "HuluProp01" ,
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+ "HeadSocket" ,
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+ "BuffSocket" ,
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+
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+
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]
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# Get the armature object
@@ -625,7 +862,7 @@ def FixHips(hips, right_leg, left_leg, spine, x_cord, y_cord, z_cord):
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# Make Hips point straight up
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hips .tail [x_cord ] = hips .head [x_cord ]
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hips .tail [y_cord ] = hips .head [y_cord ]
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- hips .tail [z_cord ] = spine .head [z_cord ]
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+ hips .tail [z_cord ] = spine .head [z_cord ] + 4
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if hips .tail [z_cord ] < hips .head [z_cord ]:
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hips .tail [z_cord ] = hips .tail [z_cord ] + 0.1
@@ -641,7 +878,17 @@ def FixSpine(spine, hips, x_cord, y_cord, z_cord):
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spine .tail [x_cord ] = spine .head [x_cord ]
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spine .tail [y_cord ] = spine .head [y_cord ] # Align tail with head on y-axis
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spine .tail [z_cord ] = spine .head [z_cord ] + 0.065
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+
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+ def FixWWSpine (spine , hips , x_cord , y_cord , z_cord ):
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+ # Fixing Spine
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+ spine .head [x_cord ] = hips .tail [x_cord ]
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+ spine .head [y_cord ] = hips .tail [y_cord ]
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+ spine .head [z_cord ] = hips .tail [z_cord ]
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+ # Make Spine point straight up
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+ spine .tail [x_cord ] = spine .head [x_cord ]
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+ spine .tail [y_cord ] = spine .head [y_cord ] # Align tail with head on y-axis
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+ spine .tail [z_cord ] = spine .head [z_cord ] + 8
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def FixChest (chest , spine , x_cord , y_cord , z_cord ):
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chest .head [x_cord ] = spine .tail [x_cord ]
@@ -651,6 +898,15 @@ def FixChest(chest, spine, x_cord, y_cord, z_cord):
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chest .tail [x_cord ] = chest .head [x_cord ]
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chest .tail [y_cord ] = chest .head [y_cord ]
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chest .tail [z_cord ] = chest .head [z_cord ] + 0.065
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+
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+ def FixWWChest (chest , spine , x_cord , y_cord , z_cord ):
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+ chest .head [x_cord ] = spine .tail [x_cord ]
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+ chest .head [y_cord ] = spine .tail [y_cord ]
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+ chest .head [z_cord ] = spine .tail [z_cord ]
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+
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+ chest .tail [x_cord ] = chest .head [x_cord ]
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+ chest .tail [y_cord ] = chest .head [y_cord ]
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+ chest .tail [z_cord ] = chest .head [z_cord ] + 8
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def FixUpperChest (upperchest , chest , x_cord , y_cord , z_cord ):
@@ -743,7 +999,7 @@ def attacheyes(armature, eye_bone_name, attach_to):
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eye_bone .tail .x = eye_bone .head .x
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eye_bone .tail .y = eye_bone .head .y
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eye_bone .tail .z = attach_to_bone .head .z + 0.12
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-
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+
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def MoveBone (armature , bone ):
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bone .select = True
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