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Description
When multiple object are selected and the active object is a bone with a gizmo, we fail to refresh the bone gizmos as we assume that all select objects are bones.
To Reproduce
Steps to reproduce the behavior:
Add an armature and add a component with a gizmo
Add a mesh
Select the mesh, then the armature
Switch to edit mode
Expected behavior
All gizmos should be correctly refreshed
Description
When multiple object are selected and the active object is a bone with a gizmo, we fail to refresh the bone gizmos as we assume that all select objects are bones.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
All gizmos should be correctly refreshed
Additional context
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