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Spoke Mirror Color not accurate #5572
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Thks Taka for fast reply :))), hope it can be fixed soon :))))) |
this is and this is @takahirox it seems Three.js version issue |
Probably I have figured out the root issue. The root issue seems to be in the official Three.js. Color space conversions for fog can mismatch between render target and screen. I'm thinking of
Although I said I hope we can fix the problem in one or two weeks on Discord but there is a chance that it takes longer. A short-term workaround that you can do on your end so far is to disable fog in your scene if the scene has mirrors. |
Filed an issue in Three.js github repo mrdoob/three.js#24362 |
Another workaround may be using |
Description
Mirror color presented in Hubs room is not consistent with Spoke preview.
The color seems too brighter and cannot be corrected with the exact match (Hubs room vs Spoke preview) If fog is enabled.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Mirror color consistent between Spoke preview and Hubs room.
Screenshots
Mirror Color 7f7f7f in Spoke
Mirror Color 7f7f7f in Hubs room
Mirror Color 4a4a4a in Spoke
Mirror Color 4a4a4a in Hubs room
Hardware
Additional context
Add any other context about the problem here.
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