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app.js
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app.js
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// importing environment variables
require("dotenv").config();
const fs = require("fs");
const path = require("path");
// Connecting to the database
const mongoose = require("mongoose");
mongoose
.connect(process.env.MONGODB_URI, {
useNewUrlParser: true,
useUnifiedTopology: true,
})
.then(() => {
console.log("connected to mongoose");
});
const { Client, GatewayIntentBits, Collection } = require("discord.js");
const { Guilds, GuildVoiceStates, GuildMembers } = GatewayIntentBits;
const { Player } = require("discord-player");
const client = new Client({
intents: [Guilds, GuildVoiceStates, GuildMembers],
});
const player = new Player(client);
async function load() {
await player.extractors.loadDefault();
}
load();
client.player = player;
client.commands = new Collection();
// Command handler
const foldersPath = path.join(__dirname, "commands");
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if (!command.data || !command.execute)
return console.log(`The command at ${filePath} is missing a required 'data' or 'execute' property.`);
client.commands.set(command.data.name, { category: folder, module: command });
}
}
// Event handler
const eventsPath = path.join(__dirname, "events");
const eventFiles = fs.readdirSync(eventsPath).filter((file) => file.endsWith(".js"));
for (const file of eventFiles) {
const filePath = path.join(eventsPath, file);
const event = require(filePath);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// Discord-player event handler (I probably didn't need to write all this since there's only 1 event that needs to be handled)
const eventsPath_ = path.join(__dirname, "player_events");
const eventFiles_ = fs.readdirSync(eventsPath_).filter((file) => file.endsWith(".js"));
for (const file of eventFiles_) {
const filePath = path.join(eventsPath_, file);
const event = require(filePath);
player.events.on(event.name, (...args) => event.execute(...args));
}
client.login(process.env.DISCORD_TOKEN);