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HxCTiC

  • Changes to base TiCon mechanics
    • Hardness from ore ~= Material hardness
    • Mining level from ore ~= mining level
    • Color from ingot detection for material color
    • Molten metal color RGB if possible? Or just closest material color/red
    • Drawspeed for bow based on hardness
    • Material Traits configurable + have default file hosted on github?
  • Bowstring Materials
    • Rubber (OreDict'd)
    • Sinew (20% chance to drop from sheep)
    • Hemp (IE or custom, stamping)
    • Parachord (nylon poured over raw hemp string)
    • Nylon 6,6 (synthetic material HxCTech) (Untill tech mod is finished use spider string in smeltery)
    • Linen (stamp reeds)
    • Leather (stamping table)
    • Kevlar? (synthetic material HxCTech)
    • Woven carbon fiber string (IC2)
  • New alloying - Fayalite - extremely sharp material with low durablity - made by melting iron and nether quartz in a 2:1 ratio (jagged mod) - Spinel - durable material with a moderatly good mining level - made from epsom salt (bucket of water in furnace), aluminium and water heated to a high temp (stonebound mod)