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Players receive every every gamestate: "connnected" update rather than only receiving the update for their join. I.e. the first player to join will receive 4 join messages, if four players join. The second player will receive 3 join messages, etc.
The text was updated successfully, but these errors were encountered:
Players receive every every
gamestate: "connnected"
update rather than only receiving the update for their join. I.e. the first player to join will receive 4 join messages, if four players join. The second player will receive 3 join messages, etc.The text was updated successfully, but these errors were encountered: