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NeoPatterns.h
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NeoPatterns.h
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/*=========================================================================*/
/* Written by James Tanner */
/* https://www.facebook.com/TheMeroving1an */
/* IAmOrion */
/* Version: 1.5 */
/*=========================================================================*/
/* Modified version of Adafruit's NeoPattern class, availble here */
/* https://learn.adafruit.com/multi-tasking-the-arduino-part-3/put-it-all-together-dot-dot-dot */
/*=========================================================================*/
// Pattern types supported:
enum pattern { NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, SCANNER, FADE, POLICE, LEFT_TURN, RIGHT_TURN, HAZARDS, FORCE_BRAKE };
// Patern directions supported:
enum direction { FORWARD, REVERSE };
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPatterns : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2; // What colors are in use
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
uint16_t AnimationCounter;
void (*OnComplete)(); // Callback on completion of pattern
// Constructor - calls base-class constructor to initialize strip
NeoPatterns(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)())
:Adafruit_NeoPixel(pixels, pin, type)
{
OnComplete = callback;
}
// Update the pattern
void Update()
{
if((millis() - lastUpdate) > Interval) // time to update
{
lastUpdate = millis();
switch(ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
case POLICE:
PoliceUpdate();
break;
case LEFT_TURN:
LeftTurnUpdate();
break;
case RIGHT_TURN:
RightTurnUpdate();
break;
case HAZARDS:
HazardsUpdate();
break;
case FORCE_BRAKE:
ForceBrakeUpdate();
break;
default:
break;
}
}
}
// Increment the Index and reset at the end
void Increment()
{
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps-1;
if (OnComplete != NULL)
{
OnComplete(); // call the comlpetion callback
}
}
}
AnimationCounter++;
}
// Reverse pattern direction
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps-1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
// Initialize for a RainbowCycle
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for(int i=0; i< numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for(int i=0; i< numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a SCANNNER
void Scanner(uint32_t color1, uint8_t interval)
{
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Index = 0;
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // Scan Pixel to the right
{
setPixelColor(i, Color1);
}
else if (i == TotalSteps - Index) // Scan Pixel to the left
{
setPixelColor(i, Color1);
}
else // Fading tail
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
void Police(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = POLICE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
void PoliceUpdate()
{
for (int i = 0; i < (numPixels() / 2); i++)
{
if (CompleteCount == 0) {
if (getPixelColor(0) == 0) {
setPixelColor(((numPixels() / 2) - 1) - i, Color1);
} else {
setPixelColor(((numPixels() / 2) - 1) - i, Color(0, 0, 0));
}
} else {
if (getPixelColor(numPixels() / 2) == 0) {
setPixelColor((numPixels() - 1) - i, Color2);
} else {
setPixelColor((numPixels() - 1) - i, Color(0, 0, 0));
}
}
}
show();
Increment();
}
// Initialize Left Turn
void LeftTurn(uint32_t color1, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = LEFT_TURN;
Direction = dir;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Index = numPixels()/2;
}
void LeftTurnUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize Right Turn
void RightTurn(uint32_t color1, uint8_t interval, direction dir = REVERSE)
{
ActivePattern = RIGHT_TURN;
Direction = REVERSE;
Interval = interval;
TotalSteps = numPixels()/2;
Color1 = color1;
Index = numPixels()/2;
}
void RightTurnUpdate()
{
setPixelColor(Index-1, Color1);
show();
Increment();
}
// Initialize Hazards
void Hazards(uint32_t color1, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = HAZARDS;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Index = numPixels()/2;
Direction = dir;
AnimationCounter = 1;
}
void HazardsUpdate()
{
if (Index == (numPixels()/2)) {
setPixelColor(Index, Color1);
setPixelColor(Index-1, Color1);
} else {
setPixelColor(Index, Color1);
setPixelColor((numPixels()/2)-AnimationCounter, Color1);
}
show();
Increment();
}
// Initialize for a Fade
void ForceBrake(uint32_t color1, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FORCE_BRAKE;
Interval = interval;
TotalSteps = 1;
Color1 = color1;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void ForceBrakeUpdate()
{
ColorSet(Color1);
show();
Increment();
}
uint32_t DimColor(uint32_t color) { uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1); return dimColor; }
void ColorSet(uint32_t color) { for (int i = 0; i < numPixels(); i++) { setPixelColor(i, color); } show(); }
uint8_t Red(uint32_t color) { return (color >> 16) & 0xFF; }
uint8_t Green(uint32_t color) { return (color >> 8) & 0xFF; }
uint8_t Blue(uint32_t color) { return color & 0xFF; }
uint32_t Wheel(byte WheelPos) { WheelPos = 255 - WheelPos; if(WheelPos < 85) { return Color(255 - WheelPos * 3, 0, WheelPos * 3); } else if(WheelPos < 170) { WheelPos -= 85; return Color(0, WheelPos * 3, 255 - WheelPos * 3); } else { WheelPos -= 170; return Color(WheelPos * 3, 255 - WheelPos * 3, 0); }}
};