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IamInnocent3X
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GeneralsGameCode_Modding
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Fixed AIPathfinding not working for Non-Retail + Added Mauller's Open…
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#280:
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Fixed AIPathfinding not working for Non-Retail + Added Mauller's Open…
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Merge branch 'main' of https://github.com/IamInnocent3X/GeneralsGameC…
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allow multiple portable structures (#72)
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Renamed "CommandModifierStopsAtTop" to "CommandModifierStopsAtEnd" + …
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Revamped and Expanded CommandSetModifiers for Mouse & Keyboard (Parsi…
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Renamed "CommandModifierStopsAtTop" to "CommandModifierStopsAtEnd" + …
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Revamped and Expanded CommandSetModifiers for Mouse & Keyboard (Parsi…
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Adjusted Default Non-Retail AI Pathfind setting to be automatically e…
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Adjusted AIPathfind according to Latest SuperHackers Commit
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Fixes issues regarding Unified StartsActive + Push Buttons not Workin…
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Merge branch 'Andreas-W:main' into main
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Fixes issues regarding Unified StartsActive + Push Buttons not Workin…
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Merge branch 'Andreas-W:main' into main
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Fix gla worker shipyard building
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Adjusted CommandSetModifiers to only Apply to Your Own Units + Global…
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Added CommandSetModifiers + Deconst Header Functions that has assigne…
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Merge branch 'main' of https://github.com/IamInnocent3X/GeneralsGameC…
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Added dynamic shadow length param
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Fixed Boundaries for "UseAccurateSphereToRectCollision" not registeri…
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ACTUALLY fixes "UseAccurateSphereToRectCollision" for Boundary Detect…
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Edited StickyBombUpdate Module to work with Shrapnel Weapons
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