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IamInnocent3X
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GeneralsGameCode_Modding
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BindsSelectionForGroupsProduced hotfix and improvisations
GenCI
#153:
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BindsSelectionForGroupsProduced hotfix and improvisations
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BindsSelectionForGroupsProduced xfer
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BindsSelectionForGroupsProduced for ProductionUpdate
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#150:
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Integrated TransferSelection from TheSuperHackers BugFIx into Transfe…
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CreateObjectDie "HealthTransferType" variable typo
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#148:
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Fixes MissileAIUpdate on not checking values with SleepyUpdates + Fix…
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Fixes CreateObjectDie, ReplaceObjectUpgrade & ObjectCreationListUpdat…
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#146:
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Fixes ShrapnelWeaons not doing anything With ProjectileObject configu…
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Merge branch 'main' of https://github.com/IamInnocent3X/GeneralsGameC…
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#144:
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Fixed ShrapnelWeapons with Projectiles from not able to target Proper…
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#143:
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Fixed Flung Hulks bouncing with "FixHulksFreezingAboveTerrain" + Fix2…
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#142:
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Fix HitTree not connecting on SlowDeathBehavior update
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#141:
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Fix HitTree not connecting on SlowDeathBehavior update
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Added RemoveUpgrade feature for LocomotorSetUpgrade + Fixes Bad Codin…
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Fixed ShrapnelWeapons on not having proper firing positions + Forgot …
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#138:
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Added ShrapnelWeapons + GrantStealthBehavior can also grant Upgrades
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#137:
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GlobalData "HideCashFromShowingToEnemies" + StealthUpdate "DontFlashW…
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#136:
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Added ProductionModifier to ProductionUpdate, which is a Extended ver…
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#135:
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OrderNearbyUnitsDelayed Configuration + some bug fixes + minor improv…
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#134:
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Added "ENTER_ME" GUI Command, OrderNearbyUnitsRadius, KindOfs, Forbid…
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#133:
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Fixed DisguiseModule GUI Commands not properly preserved
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#132:
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Fixed more issues regarding Disguise Modules, GUI Command Preservatio…
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Fixed more issues in regards to Disguise Module
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#130:
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Added Modules for StealthUpdate to support the Implementation of Mira…
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