You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was trying the standard "object leaves a trail of particles" effect but found that the particles were rendered relative to the emitter - even if the emitter moved - rather than keeping their own position and velocity in world space.
Is this a limitation of the underlying three.js library?
The text was updated successfully, but these errors were encountered:
Good question, but I don't have an answer to it. Maybe you could ask your question on the particle engine page https://github.com/squarefeet/ShaderParticleEngine . I just created a component for a-frame using that particle engine.
I was trying the standard "object leaves a trail of particles" effect but found that the particles were rendered relative to the emitter - even if the emitter moved - rather than keeping their own position and velocity in world space.
Is this a limitation of the underlying three.js library?
The text was updated successfully, but these errors were encountered: