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Poker NPC #112
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Tested with Slightly the poker NPC in development server. First thing I noticed was lack of response to triggers like hello, name, job. That might be in the works also think npc needs something telling you how much big and small blinds are, that things are counted in silver (I think this was it), and what the basic rules of the game are (or somewhere in game to find this). I tried using emotes to answer the prompts as a normal rp'r would do. I had issues getting the npc to acknowledge any raise put in an emote. Emotes for call and check worked. I need to test more on those factors that require a number also. Is there anyway to make it freer on word choice? |
Tested the poker NPC in the development server with EviePryler... First thought... I could grow addicted to this! Concerns: It's actually a lot of fun, but there is so much text scrolling that it becomes confusing rather fast... and this is with just two players. I have to wonder if it will be worse with more playing. Add to that a need to actually know your seat number and pay attention to those numbers being called. Then, add players talking and emoting and it could be difficult. Especially for those not speaking in their native language. Because of that, I think we need a large group test. |
https://discord.com/channels/401855954272124940/693091825405263893/998912699343843419
Hence resulting in #388 Potential to be reopened later if we 1. have a dev willing to put in the work and 2. the tools to feasibly even make a poker system work without all the flaws this one sadly has |
Re-implement vilarion's poker NPC, adjusted to the new module system, and changed lua functions
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