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Shard lighting #419

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brightrim opened this issue Jun 25, 2024 · 2 comments
Open
2 tasks

Shard lighting #419

brightrim opened this issue Jun 25, 2024 · 2 comments

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@brightrim
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The same lighting was added to shards as with items like the life root, to make their glow actually glow in the dark nights that have returned to Illarion. However the matter of the colour of the light possibly matching the shards and glyphs was brought up.

  • Determine whether it is possible to use different colours of light. If there are examples of this already in game, reference them to try and figure out how this works.
  • If feasible, add lighting of the glyph and glyph shards colours to each relevant glyph/shard.
@brightrim
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Image of different examples of light provided by Player Malchus:
https://discord.com/channels/401855954272124940/1254910645283848213/1255210713467715656

@brightrim
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Lighting data found for the examples:
2672 ritual dagger, value 17270
2671 magical dagger, value 17489
2742 red fire dagger, value 17984
2704 magical longsword, value 18966

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