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Suggestions #149
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Can already be done extensively with Mobs Properties Randomness, so no. Will add the chance to not emit a sound to MPR (not sure how feasible it is)
Don't understand this one. The warden has already been buffed.
I had already thought about this, never started working on it but I'm afraid is not really possible with how mobs are coded.
Not a job for mobs, more like a job for Witches.
Quite sure also this is not possible, but will definitely explore and try to implement. |
If you do manage to get that last one working, you should be able to use leads on players LOL |
The idea behind it is that once a player has summoned a Warden they cannot brute-force deny the spawning of other Wardens.
Yeah the crawling itself would be hard to impossible, I was also thinking for alternatives.
Might be something for Witches, true. |
I got a few ideas on how to make some aspects harder :)
Mobs that do not emit any sound, be it growling or steps. Or a chance that a sound is being deafened.
While a Warden is alive, each Shrieker will either be rebuilt or prevented from breaking
Mobs can now enter a crawling like state where they can potentially fit through 1 block gaps.
Also occasionally enter this state while fighting a player to try and avoid an attack, mostly when the player jumps
Mobs that will throw a Splash Potion of Invis below them, turning themselves and nearby Mobs invisible. Particles disabled.
When the mob successfully hits the player they put on a leash on the player preventing them to run away further than 6 block direct distance and pull the player back when somehow succeeding. Breaks when further than 20 block distance
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