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It would be nice if there was an option to restrict NPC randomization to one replacement and one replacement only for each NPC across all of their appearances.
For example, I played through RE3 with NPC randomization on, and Carlos was sometimes replaced by Steve, sometimes replaced by RE3 Jill, and was once replaced by Wesker.
What I'm suggesting is an option that makes it so that each character has one persistent replacement, meaning they'll be the same character all throughout the game. I read my logs after playing, and each character being replaced is labeled by name, and while I don't know the extent of the coding that would be involved in making this an option, the labeling will certainly make it a little easier to implement.
Definitely only as an option, though. Without it enabled, you have more varied possibilities for fun interactions, and with it enabled, you have more or less the same story structure as the original, bur with Mad Libs-style drop-in replacement characters.
This discussion was converted from issue #695 on December 13, 2023 01:36.
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It would be nice if there was an option to restrict NPC randomization to one replacement and one replacement only for each NPC across all of their appearances.
For example, I played through RE3 with NPC randomization on, and Carlos was sometimes replaced by Steve, sometimes replaced by RE3 Jill, and was once replaced by Wesker.
What I'm suggesting is an option that makes it so that each character has one persistent replacement, meaning they'll be the same character all throughout the game. I read my logs after playing, and each character being replaced is labeled by name, and while I don't know the extent of the coding that would be involved in making this an option, the labeling will certainly make it a little easier to implement.
Definitely only as an option, though. Without it enabled, you have more varied possibilities for fun interactions, and with it enabled, you have more or less the same story structure as the original, bur with Mad Libs-style drop-in replacement characters.
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