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40D:
Enemy type: ZOMBIE DOG
6 / 6 enemies placed
[plot] ally pass by { flag 3:125 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 1
[action] ally enter at { Id = 1 Tags = [door, trigger] Cut = 4 Position = (-8300,-313,-25700,2048) }
[action] ally travel to { Id = 0 Tags = [door, trigger] Cut = 0 Position = (-26000,-313,-15700,1024) }
[action] ally travel to { Id = 0 Tags = [door, trigger] Cut = 0 Position = (-26000,-313,-15700,1024) }
[action] ally travel to { Id = 0 Tags = [door, trigger] Cut = 0 Position = (-26000,-313,-15700,1024) }
[plot] 3 enemies
[plot] 1 enemies walk in { flag 4:248 }
[trigger] wait 15 seconds
[trigger] wait for cut to be 3
[action] 1 enemies enter at { Id = 1 Tags = [door, trigger] Cut = 4 Position = (-8300,-313,-25700,2048) }
[plot] 2 enemies walk in { flag 3:61 }
[trigger] wait 16 seconds
[trigger] wait for cut to be 0
[action] 2 enemies enter at { Id = 1 Tags = [door, trigger] Cut = 4 Position = (-8300,-313,-25700,2048) }
The text was updated successfully, but these errors were encountered:
Version
3.2.6 (02c6750)
Seed
R821-VFWR-ZWLL70CZYNCZWH4R07THUPJXA2LZZZZZZZZZZZZZZZZZZZZZZZZRKH82MZ
Scenario
RE 2 (Leon B)
Player Character
customize skin
What happened?
Connected 211:6 to 40D:1
mod_bug.zip
40D:
Enemy type: ZOMBIE DOG
6 / 6 enemies placed
[plot] ally pass by { flag 3:125 }
[trigger] wait 3 seconds
[trigger] wait for cut to be 1
[action] ally enter at { Id = 1 Tags = [door, trigger] Cut = 4 Position = (-8300,-313,-25700,2048) }
[action] ally travel to { Id = 0 Tags = [door, trigger] Cut = 0 Position = (-26000,-313,-15700,1024) }
[action] ally travel to { Id = 0 Tags = [door, trigger] Cut = 0 Position = (-26000,-313,-15700,1024) }
[action] ally travel to { Id = 0 Tags = [door, trigger] Cut = 0 Position = (-26000,-313,-15700,1024) }
[plot] 3 enemies
[plot] 1 enemies walk in { flag 4:248 }
[trigger] wait 15 seconds
[trigger] wait for cut to be 3
[action] 1 enemies enter at { Id = 1 Tags = [door, trigger] Cut = 4 Position = (-8300,-313,-25700,2048) }
[plot] 2 enemies walk in { flag 3:61 }
[trigger] wait 16 seconds
[trigger] wait for cut to be 0
[action] 2 enemies enter at { Id = 1 Tags = [door, trigger] Cut = 4 Position = (-8300,-313,-25700,2048) }
The text was updated successfully, but these errors were encountered: