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Description
I completely redid how the controls are done using Unity's new Input System
And I also changed the controls to something that was a little bit more sane.
Added controller support
- Accelerate (Cross (PS5), A (Xbox), B (Nintendo))
- Reverse (Circle (PS5), B (Xbox), A (Nintendo))
- Look Behind (Triangle (PS5), Y (Xbox), X (Nintendo))
- Use Item (L1 (PS5), LB (Xbox), L (Nintendo))
- Drift, Trick etc (R2 (PS5), RT (Xbox), ZR (Nintendo))
- Steer / Glide (Left analog stick (ALL))
- Throw Item Back (Right stick down (ALL))
Updated Keyboard controls
- Accelerate (W, Up Arrow)
- Reverse (S, Down Arrow)
- Look Behind (B)
- Use Item (E)
- Drift, Trick etc (Left Shift)
- Steer (A, Left Arrow, D, Right Arrow)
- Glider (W, Up Arrow, S, Down Arrow)
- Throw Item Back (Left Ctrl)
I'd make a PR but some game models are cooked / missing.
Its all on my fork here: https://github.com/Lyraedan/Oddly-Familiar-Kart-Racing-Game
I did this because I refuse "just use joytokey bruh" as a "solution"... also it only took me a couple hours
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