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1 | | -# Skill Issue Study Tool Video Game |
| 1 | +# Skill Issue Study Tool Game |
2 | 2 |
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3 | 3 | Skill Issue is a 2D study tool game for educational and entertainment purposes. The basis of this game is that the |
4 | 4 | player will gradually get better at their study material the more they engage in the game. This project will also |
5 | 5 | include E-Commerce aspects, like an in-game shop for players to enteract with and buy things that allow them |
6 | 6 | to engage further. Another part will be a subscription for players that want more functionality and personalization. |
7 | | -The main source of revenue will be Advertisement Panels and Subscriptions. Maybe eventually encorporate things like "One time purchases" |
8 | | -where players can get things to enhance learning and enjoyment inside their individual games. |
| 7 | +The main source of potential revenue will be Advertisement Panels and Subscriptions. The main idea of this project is to allow the user to enjoy |
| 8 | +learning and having fun at the same time. |
9 | 9 |
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10 | 10 | Includes: |
11 | 11 | - Functions for gameplay and menus |
12 | | -- Scripts for game logic and connecting function |
| 12 | +- Scripts for game logic, authentication, database and connections |
13 | 13 |
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| 14 | +## Status |
| 15 | +11/24/25 - As of today we have a prototype for the questions, menu, in-game shop, mock ads, as well as the connections with Firebase which stores |
| 16 | +data of the user as well as user information(Email and Password). |
| 17 | + |
| 18 | +## Remaining Work |
| 19 | +11/24/25 - As of todays prototype, we still have a good bit of polishing to do. We need to continue to fix any remaining bugs and make the game "unbreakable". We also still need to integrate a mock subscription system to remove ads for the user. By the end of the deadline, we hope to have something that is polished and up to date with what is required. |
| 20 | + |
| 21 | +## Challenges |
| 22 | +11/24/25 - So far, the hardest part of this project collectively, is the knowledge gap with learning JavaScript. I am thankful for the adversity because it will allow us to |
| 23 | +be more knowledgable about it from here on out. One of the hardest parts of the project itself was integrating the database to connect properly with the game data as well as user |
| 24 | +emails and passwords. It was much easier on us to use Firebase for this because it uses cloud services to store it for us, but it was still difficult to make sure all the links were |
| 25 | +in the right place to recieve the data to Firebase. |
14 | 26 |
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15 | 27 | ## Team |
16 | 28 | - Julius Carter |
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