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Modder & Modpack Creators
If you are creating mods and want to interact with Energized Power, this page is for you!
Everything including recipes, the energized power book, and other values (energy transfer rates, capacity, consumption and production rates/multipliers, recipe duration, or recipe duration multiplier) can be configured.
- All configuration files are located in the
energizedpower
directory inside theconfig
directory of the game instance.
Recipes can be added via configuration files like any other recipe.
Folder: data/<name>/recipes/<folder_1>/<folder_2>/.../<recipe_id>.json
Example for charging Copper Ingots to get Energized Copper Ingots:
{
"type": "energizedpower:charger",
"ingredient": {
"item": "minecraft:copper_ingot"
},
"energy": 524288,
"output": {
"item": "energizedpower:energized_copper_ingot"
}
}
Explanation:
-
type
: Must be set toenergizedpower:charger
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
energy
: The amount of energy in FE which is required to charge the ingredient -
output
: The output item stack (Count must be 1)
Example for energizing Copper Ingots to get Energized Copper Ingots:
{
"type": "energizedpower:energizer",
"ingredient": {
"item": "minecraft:copper_ingot"
},
"energy": 8192,
"output": {
"item": "energizedpower:energized_copper_ingot"
}
}
Explanation:
-
type
: Must be set toenergizedpower:energizer
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
energy
: The amount of energy in FE which is required to charge the ingredient -
output
: The output item stack (Min count: 1, max count: 64)
Example for crushing Cobbelstone blocks to get Gravel:
{
"type": "energizedpower:crusher",
"ingredient": {
"tag": "forge:cobblestone/normal"
},
"output": {
"item": "minecraft:gravel"
}
}
Explanation:
-
type
: Must be set toenergizedpower:crusher
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
output
: The output item stack (Min count: 1, max count: 64)
Example for sawing Oak Logs to get Oak Planks:
{
"type": "energizedpower:sawmill",
"ingredient": {
"tag": "minecraft:oak_logs"
},
"output": {
"item": "minecraft:oak_planks",
"count": 4
},
"sawdustAmount": 2
}
-
type
: Must be set toenergizedpower:sawmill
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
output
: The output item stack (Min count: 1, max count: 64) -
sawdustAmount
: The amount of sawdust produced by the recipe (Will be put in the sawdust output slot) (Min count: 0, max count: 64) (If the count is set to 0, the sawdust output slot won't be used by the recipe)
Example for sawing Jukebox to get Oak Planks:
{
"type": "energizedpower:sawmill",
"ingredient": {
"item": "minecraft:jukebox"
},
"output": {
"item": "minecraft:oak_planks",
"count": 8
},
"secondaryOutput": {
"item": "minecraft:diamond",
"count": 1
}
}
-
type
: Must be set toenergizedpower:sawmill
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
output
: The output item stack (Min count: 1, max count: 64) -
secondaryOutput
: The secondary output item stack (Min count: 0, max count: 64), If the count is set to 0, no secondary output will be produced.
Example for compressing Copper Ingots to get Copper Plates:
{
"type": "energizedpower:compressor",
"ingredient": {
"tag": "forge:ingots/copper"
},
"output": {
"item": "energizedpower:copper_plate"
}
}
Explanation:
-
type
: Must be set toenergizedpower:compressor
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
output
: The output item stack (Min count: 1, max count: 64)
Example 1 for growing Beetroot Seeds to get Beetroots:
{
"type": "energizedpower:plant_growth_chamber",
"ingredient": {
"item": "minecraft:beetroot_seeds"
},
"ticks": 16000,
"outputs": [
{
"output": {
"item": "minecraft:beetroot_seeds"
},
"percentages": [1.0, 0.33, 0.33]
},
{
"output": {
"item": "minecraft:beetroot"
},
"percentages": [1.0, 0.75, 0.25, 0.25]
}
]
}
Example 2 for growing Potato to get Potatoes:
{
"type": "energizedpower:plant_growth_chamber",
"ingredient": {
"item": "minecraft:potato"
},
"ticks": 16000,
"outputs": [
{
"output": {
"item": "minecraft:potato"
},
"percentages": [1.0, 0.75, 0.25, 0.25]
},
{
"output": {
"item": "minecraft:poisonous_potato"
},
"percentages": [0.125]
}
]
}
Explanation:
-
type
: Must be set toenergizedpower:plant_growth_chamber
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
ticks
: The amount of ticks the recipe takes without using fertilizers -
outputs
: A list of outputs [Each contains anoutput
and apercentages
element]. More than 4 values can be used but excess items will vanish.-
output
: The output item stack (Count must be 1, because the count is determined by thepercentages
element) -
percentages
: An array of double values. If a percentage of 100% is used, it must be within the first 4 elements to guarantee that it won't vanish. Every element is independent from other elements and represents the change to add 1 to the final output count. (e.g. The item count for the array[0.75, 0.25]
would be at least 0 and at most 2. There is a 75% chance the first element would add 1 to the final output count and there is a 25% chance the second element would add 1 to the final output count. The general odds would be the following (count is 0: 18.75%, count is 1: 62.5%, count is 2: 18.75%)) (Another example:[1, 0.33, 0.33]
-> (count is 0: 0%, count is 1: 44.89%, count is 2: 44.22%, count is 3: 10.89%))
-
Example Bone Meal fertilizer:
{
"type": "energizedpower:plant_growth_chamber_fertilizer",
"ingredient": {
"item": "minecraft:bone_meal"
},
"speedMultiplier": 1.5,
"energyConsumptionMultiplier": 3.0
}
Explanation:
-
type
: Must be set toenergizedpower:plant_growth_chamber_fertilizer
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
speedMultiplier
: A double value by which theticks
value fromPlant Growth Chamber
recipes is divided. -
energyConsumptionMultiplier
: A double value by which the energy consumption per tick value of thePlant Growth Chamber
is multiplied.
Example for generating energy from flowing lava:
{
"type": "energizedpower:heat_generator",
"input": "minecraft:flowing_lava",
"energy": 15
}
Explanation:
-
type
: Must be set toenergizedpower:heat_generator
-
input
: Must be a single fluid id or a list of fluid ids (Flowing fluids are allowed too) -
energy
: The amount of energy produced per block face per tick
Example for generating energy from lava:
{
"type": "energizedpower:thermal_generator",
"input": "minecraft:lava",
"energy": 20000
}
Explanation:
-
type
: Must be set toenergizedpower:thermal_generator
-
input
: Must be a single fluid id or a list of fluid ids (Flowing fluids are allowed too) -
energy
: The amount of energy generated from 1000 mB (milli Buckets) of the input fluid(s)
Example 1 for pulverizing Gold ores to get Gold Dust:
{
"type": "energizedpower:pulverizer",
"ingredient": {
"tag": "minecraft:gold_ores"
},
"output": {
"output": {
"item": "energizedpower:gold_dust"
},
"percentages": [ 1.0, 1.0, 0.25 ]
}
}
Example 2 for pulverizing Copper ores to get Copper Dust and Gold Dust:
{
"type": "energizedpower:pulverizer",
"ingredient": {
"tag": "minecraft:copper_ores"
},
"output": {
"output": {
"item": "energizedpower:copper_dust"
},
"percentages": [ 1.0, 1.0, 1.0, 1.0, 0.5, 0.5 ]
},
"secondaryOutput": {
"output": {
"item": "energizedpower:gold_dust"
},
"percentages": [ 0.1 ]
}
}
Explanation:
-
type
: Must be set toenergizedpower:pulverizer
-
ingredient
: Must contain a single ingredient object (a single item/tag or a list of items/tags) -
output
: Must contain an item and a list of percentages-
output
: The output item stack (Count must be 1, because the count is determined by thepercentages
element) -
percentages
: An array of double values. At least one percentage must be 100%. See the explanation of the Plant Growth Chamber recipe for detailed explanation.
-
-
secondaryOutput
: Must contain an item and a list of percentages [OPTIONAL]-
output
: The output item stack (Count must be 1, because the count is determined by thepercentages
element) -
percentages
: An array of double values. May or may not contain a percentage of 100%. See the explanation of the Plant Growth Chamber recipe for detailed explanation.
-
Folder: assets/<name>/book_pages/chapters/<####_chapter_id>/<####_sub_chapter_id>/.../<####_page_id>.json
-
####
: Number for sorting chapters and pages (Last digit should be 0 to allow for insertion of up to 9 chapters/pages between 2 chapters/pages)
[WIP]