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game.js
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let gamePattern = []
let userPattern = []
const buttonColors = ["red", "blue", "green", "yellow"]
let keyPressed = false
let level = 0
document.addEventListener("keydown", () => {
if (!keyPressed) {
$("h1").text("Level " + level)
nextSequence()
keyPressed = true
}
})
$(".btn").click(function () {
var userClickedColor = $(this).attr("id")
userPattern.push(userClickedColor)
playsound(userClickedColor)
animatePress(userClickedColor)
checkAnswer(userPattern.length - 1)
})
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userPattern[currentLevel]) {
if (gamePattern.length === userPattern.length) {
// $("h1").text("Loading the first " + level + "sequence")
// showSequence()
setTimeout(function () {
nextSequence()
}, 1000);
}
}
else {
playsound("wrong")
$("h1").text("Game Over, Press Any Key to Restart")
$("body").addClass("game-over")
setTimeout(() => {
$("body").removeClass("game-over")
}, 100)
startOver()
}
}
function showSequence() {
for (let i = 0; i < gamePattern.length; i++) {
$(`#` + gamePattern[i]).fadeIn(100).fadeOut(100).fadeIn(100)
playsound(gamePattern[i])
}
}
function nextSequence() {
userPattern = []
level++
$("h1").text("Level " + level)
const num = Math.floor(Math.random() * 4)
const randomChosenColor = buttonColors[num]
gamePattern.push(randomChosenColor)
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100)
playsound(randomChosenColor)
}
function animatePress(color) {
$("#" + color).addClass("pressed")
setTimeout(() => {
$("#" + color).removeClass("pressed")
}, 100);
}
function playsound(name) {
let audio = new Audio(`./sounds/${name}.mp3`)
audio.play()
}
function startOver() {
keyPressed = false
level = 0
gamePattern = []
}