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shaderViewer.html
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<html>
<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
<script type="text/javascript" src="esShader.js"></script>
<script type="text/javascript" src="esShapes.js"></script>
<script type="text/javascript" src="esTransform.js"></script>
<script type="text/javascript" src="esMesh.js"></script>
<script type="text/javascript" src="esUtil.js"></script>
<script type="text/javascript" src="esMain.js"></script>
<body onload="main();">
<table border="0">
<tr>
<td>
vertex shader: <input type="file" id="vs_files" name="vs_files[]"></input>
</td>
<td>
pixel shader: <input type="file" id="ps_files" name="ps_files[]"></input>
</td>
<td>
mesh: <input type="file" id="mesh_files" name="mesh_files[]"></input>
</td>
</tr>
<tr>
<td>
<div id = "vs_drop_zone" style="width:300px;height:50px;border:2px solid#00F;float:right">Drop vertex shader here</div>
</td>
<td>
<div id = "ps_drop_zone" style="width:300px;height:50px;border:2px solid#00F;float:left">Drop pixel shader here</div>
</td>
<td>
</td>
</tr>
</table>
<canvas id="webgl-canvas" style="border: none;" width="100" height="480"></canvas>
<table>
<tr>
<td>
<textarea id="active_uniforms" rows="10" columns ="20" style="width:200px;height:100px;border:2px solid#00F;float:left"></textarea>
</td>
<td>
</td>
<td>
</td>
</tr>
</table>
<script type="text/javascript">document.getElementById('webgl-canvas').width = document.body.clientWidth;</script>
<script type="text/javascript" src="loadshader.js"></script>
<script type="text/javascript" src="loadmesh.js"></script>
</body>
</html>