-
Notifications
You must be signed in to change notification settings - Fork 0
/
WL_DEF.H
1278 lines (968 loc) · 28.6 KB
/
WL_DEF.H
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
//#define BETA
#define YEAR 1992
#define MONTH 9
#define DAY 30
#include "ID_HEADS.H"
#include <MATH.H>
#include <VALUES.H>
#define MAXBUTTONS 5
#include "WL_MENU.H"
#ifdef SPANISH
#include "SPANISH.H"
#else
#include "FOREIGN.H"
#endif
#ifdef SPEAR
#include "F_SPEAR.H"
#endif
/*
=============================================================================
MACROS
=============================================================================
*/
#define COLORBORDER(color) asm{mov dx,STATUS_REGISTER_1;in al,dx;\
mov dx,ATR_INDEX;mov al,ATR_OVERSCAN;out dx,al;mov al,color;out dx,al;\
mov al,32;out dx,al};
#define MAPSPOT(x,y,plane) (*(mapsegs[plane]+farmapylookup[y]+x))
#define SIGN(x) ((x)>0?1:-1)
#define ABS(x) ((int)(x)>0?(x):-(x))
#define LABS(x) ((long)(x)>0?(x):-(x))
/*
=============================================================================
GLOBAL CONSTANTS
=============================================================================
*/
#define MAXACTORS 150 // max number of nazis, etc / map
#define MAXSTATS 400 // max number of lamps, bonus, etc
#define MAXDOORS 64 // max number of sliding doors
#define MAXWALLTILES 64 // max number of wall tiles
//
// tile constants
//
#define ICONARROWS 90
#define PUSHABLETILE 98
#define EXITTILE 99 // at end of castle
#define AREATILE 107 // first of NUMAREAS floor tiles
#define NUMAREAS 37
#define ELEVATORTILE 21
#define AMBUSHTILE 106
#define ALTELEVATORTILE 107
#define NUMBERCHARS 9
//----------------
#define EXTRAPOINTS 40000
#define PLAYERSPEED 3000
#define RUNSPEED 6000
#define SCREENSEG 0xa000
#define SCREENBWIDE 80
#define HEIGHTRATIO 0.50 // also defined in id_mm.c
#define BORDERCOLOR 3
#define FLASHCOLOR 5
#define FLASHTICS 4
#define PLAYERSIZE MINDIST // player radius
#define MINACTORDIST 0x10000l // minimum dist from player center
// to any actor center
#define NUMLATCHPICS 100
#define PI 3.141592657
#define GLOBAL1 (1l<<16)
#define TILEGLOBAL GLOBAL1
#define PIXGLOBAL (GLOBAL1/64)
#define TILESHIFT 16l
#define UNSIGNEDSHIFT 8
#define ANGLES 360 // must be divisable by 4
#define ANGLEQUAD (ANGLES/4)
#define FINEANGLES 3600
#define ANG90 (FINEANGLES/4)
#define ANG180 (ANG90*2)
#define ANG270 (ANG90*3)
#define ANG360 (ANG90*4)
#define VANG90 (ANGLES/4)
#define VANG180 (VANG90*2)
#define VANG270 (VANG90*3)
#define VANG360 (VANG90*4)
#define MINDIST (0x5800l)
#define MAXSCALEHEIGHT 256 // largest scale on largest view
#define MAXVIEWWIDTH 320
#define MAPSIZE 64 // maps are 64*64 max
#define NORTH 0
#define EAST 1
#define SOUTH 2
#define WEST 3
#define STATUSLINES 40
#define SCREENSIZE (SCREENBWIDE*208)
#define PAGE1START 0
#define PAGE2START (SCREENSIZE)
#define PAGE3START (SCREENSIZE*2u)
#define FREESTART (SCREENSIZE*3u)
#define PIXRADIUS 512
#define STARTAMMO 8
// object flag values
#define FL_SHOOTABLE 1
#define FL_BONUS 2
#define FL_NEVERMARK 4
#define FL_VISABLE 8
#define FL_ATTACKMODE 16
#define FL_FIRSTATTACK 32
#define FL_AMBUSH 64
#define FL_NONMARK 128
//
// sprite constants
//
enum {
SPR_DEMO,
SPR_DEATHCAM,
//
// static sprites
//
SPR_STAT_0,SPR_STAT_1,SPR_STAT_2,SPR_STAT_3,
SPR_STAT_4,SPR_STAT_5,SPR_STAT_6,SPR_STAT_7,
SPR_STAT_8,SPR_STAT_9,SPR_STAT_10,SPR_STAT_11,
SPR_STAT_12,SPR_STAT_13,SPR_STAT_14,SPR_STAT_15,
SPR_STAT_16,SPR_STAT_17,SPR_STAT_18,SPR_STAT_19,
SPR_STAT_20,SPR_STAT_21,SPR_STAT_22,SPR_STAT_23,
SPR_STAT_24,SPR_STAT_25,SPR_STAT_26,SPR_STAT_27,
SPR_STAT_28,SPR_STAT_29,SPR_STAT_30,SPR_STAT_31,
SPR_STAT_32,SPR_STAT_33,SPR_STAT_34,SPR_STAT_35,
SPR_STAT_36,SPR_STAT_37,SPR_STAT_38,SPR_STAT_39,
SPR_STAT_40,SPR_STAT_41,SPR_STAT_42,SPR_STAT_43,
SPR_STAT_44,SPR_STAT_45,SPR_STAT_46,SPR_STAT_47,
#ifdef SPEAR
SPR_STAT_48,SPR_STAT_49,SPR_STAT_50,SPR_STAT_51,
#endif
//
// guard
//
SPR_GRD_S_1,SPR_GRD_S_2,SPR_GRD_S_3,SPR_GRD_S_4,
SPR_GRD_S_5,SPR_GRD_S_6,SPR_GRD_S_7,SPR_GRD_S_8,
SPR_GRD_W1_1,SPR_GRD_W1_2,SPR_GRD_W1_3,SPR_GRD_W1_4,
SPR_GRD_W1_5,SPR_GRD_W1_6,SPR_GRD_W1_7,SPR_GRD_W1_8,
SPR_GRD_W2_1,SPR_GRD_W2_2,SPR_GRD_W2_3,SPR_GRD_W2_4,
SPR_GRD_W2_5,SPR_GRD_W2_6,SPR_GRD_W2_7,SPR_GRD_W2_8,
SPR_GRD_W3_1,SPR_GRD_W3_2,SPR_GRD_W3_3,SPR_GRD_W3_4,
SPR_GRD_W3_5,SPR_GRD_W3_6,SPR_GRD_W3_7,SPR_GRD_W3_8,
SPR_GRD_W4_1,SPR_GRD_W4_2,SPR_GRD_W4_3,SPR_GRD_W4_4,
SPR_GRD_W4_5,SPR_GRD_W4_6,SPR_GRD_W4_7,SPR_GRD_W4_8,
SPR_GRD_PAIN_1,SPR_GRD_DIE_1,SPR_GRD_DIE_2,SPR_GRD_DIE_3,
SPR_GRD_PAIN_2,SPR_GRD_DEAD,
SPR_GRD_SHOOT1,SPR_GRD_SHOOT2,SPR_GRD_SHOOT3,
//
// dogs
//
SPR_DOG_W1_1,SPR_DOG_W1_2,SPR_DOG_W1_3,SPR_DOG_W1_4,
SPR_DOG_W1_5,SPR_DOG_W1_6,SPR_DOG_W1_7,SPR_DOG_W1_8,
SPR_DOG_W2_1,SPR_DOG_W2_2,SPR_DOG_W2_3,SPR_DOG_W2_4,
SPR_DOG_W2_5,SPR_DOG_W2_6,SPR_DOG_W2_7,SPR_DOG_W2_8,
SPR_DOG_W3_1,SPR_DOG_W3_2,SPR_DOG_W3_3,SPR_DOG_W3_4,
SPR_DOG_W3_5,SPR_DOG_W3_6,SPR_DOG_W3_7,SPR_DOG_W3_8,
SPR_DOG_W4_1,SPR_DOG_W4_2,SPR_DOG_W4_3,SPR_DOG_W4_4,
SPR_DOG_W4_5,SPR_DOG_W4_6,SPR_DOG_W4_7,SPR_DOG_W4_8,
SPR_DOG_DIE_1,SPR_DOG_DIE_2,SPR_DOG_DIE_3,SPR_DOG_DEAD,
SPR_DOG_JUMP1,SPR_DOG_JUMP2,SPR_DOG_JUMP3,
//
// ss
//
SPR_SS_S_1,SPR_SS_S_2,SPR_SS_S_3,SPR_SS_S_4,
SPR_SS_S_5,SPR_SS_S_6,SPR_SS_S_7,SPR_SS_S_8,
SPR_SS_W1_1,SPR_SS_W1_2,SPR_SS_W1_3,SPR_SS_W1_4,
SPR_SS_W1_5,SPR_SS_W1_6,SPR_SS_W1_7,SPR_SS_W1_8,
SPR_SS_W2_1,SPR_SS_W2_2,SPR_SS_W2_3,SPR_SS_W2_4,
SPR_SS_W2_5,SPR_SS_W2_6,SPR_SS_W2_7,SPR_SS_W2_8,
SPR_SS_W3_1,SPR_SS_W3_2,SPR_SS_W3_3,SPR_SS_W3_4,
SPR_SS_W3_5,SPR_SS_W3_6,SPR_SS_W3_7,SPR_SS_W3_8,
SPR_SS_W4_1,SPR_SS_W4_2,SPR_SS_W4_3,SPR_SS_W4_4,
SPR_SS_W4_5,SPR_SS_W4_6,SPR_SS_W4_7,SPR_SS_W4_8,
SPR_SS_PAIN_1,SPR_SS_DIE_1,SPR_SS_DIE_2,SPR_SS_DIE_3,
SPR_SS_PAIN_2,SPR_SS_DEAD,
SPR_SS_SHOOT1,SPR_SS_SHOOT2,SPR_SS_SHOOT3,
//
// mutant
//
SPR_MUT_S_1,SPR_MUT_S_2,SPR_MUT_S_3,SPR_MUT_S_4,
SPR_MUT_S_5,SPR_MUT_S_6,SPR_MUT_S_7,SPR_MUT_S_8,
SPR_MUT_W1_1,SPR_MUT_W1_2,SPR_MUT_W1_3,SPR_MUT_W1_4,
SPR_MUT_W1_5,SPR_MUT_W1_6,SPR_MUT_W1_7,SPR_MUT_W1_8,
SPR_MUT_W2_1,SPR_MUT_W2_2,SPR_MUT_W2_3,SPR_MUT_W2_4,
SPR_MUT_W2_5,SPR_MUT_W2_6,SPR_MUT_W2_7,SPR_MUT_W2_8,
SPR_MUT_W3_1,SPR_MUT_W3_2,SPR_MUT_W3_3,SPR_MUT_W3_4,
SPR_MUT_W3_5,SPR_MUT_W3_6,SPR_MUT_W3_7,SPR_MUT_W3_8,
SPR_MUT_W4_1,SPR_MUT_W4_2,SPR_MUT_W4_3,SPR_MUT_W4_4,
SPR_MUT_W4_5,SPR_MUT_W4_6,SPR_MUT_W4_7,SPR_MUT_W4_8,
SPR_MUT_PAIN_1,SPR_MUT_DIE_1,SPR_MUT_DIE_2,SPR_MUT_DIE_3,
SPR_MUT_PAIN_2,SPR_MUT_DIE_4,SPR_MUT_DEAD,
SPR_MUT_SHOOT1,SPR_MUT_SHOOT2,SPR_MUT_SHOOT3,SPR_MUT_SHOOT4,
//
// officer
//
SPR_OFC_S_1,SPR_OFC_S_2,SPR_OFC_S_3,SPR_OFC_S_4,
SPR_OFC_S_5,SPR_OFC_S_6,SPR_OFC_S_7,SPR_OFC_S_8,
SPR_OFC_W1_1,SPR_OFC_W1_2,SPR_OFC_W1_3,SPR_OFC_W1_4,
SPR_OFC_W1_5,SPR_OFC_W1_6,SPR_OFC_W1_7,SPR_OFC_W1_8,
SPR_OFC_W2_1,SPR_OFC_W2_2,SPR_OFC_W2_3,SPR_OFC_W2_4,
SPR_OFC_W2_5,SPR_OFC_W2_6,SPR_OFC_W2_7,SPR_OFC_W2_8,
SPR_OFC_W3_1,SPR_OFC_W3_2,SPR_OFC_W3_3,SPR_OFC_W3_4,
SPR_OFC_W3_5,SPR_OFC_W3_6,SPR_OFC_W3_7,SPR_OFC_W3_8,
SPR_OFC_W4_1,SPR_OFC_W4_2,SPR_OFC_W4_3,SPR_OFC_W4_4,
SPR_OFC_W4_5,SPR_OFC_W4_6,SPR_OFC_W4_7,SPR_OFC_W4_8,
SPR_OFC_PAIN_1,SPR_OFC_DIE_1,SPR_OFC_DIE_2,SPR_OFC_DIE_3,
SPR_OFC_PAIN_2,SPR_OFC_DIE_4,SPR_OFC_DEAD,
SPR_OFC_SHOOT1,SPR_OFC_SHOOT2,SPR_OFC_SHOOT3,
#ifndef SPEAR
//
// ghosts
//
SPR_BLINKY_W1,SPR_BLINKY_W2,SPR_PINKY_W1,SPR_PINKY_W2,
SPR_CLYDE_W1,SPR_CLYDE_W2,SPR_INKY_W1,SPR_INKY_W2,
//
// hans
//
SPR_BOSS_W1,SPR_BOSS_W2,SPR_BOSS_W3,SPR_BOSS_W4,
SPR_BOSS_SHOOT1,SPR_BOSS_SHOOT2,SPR_BOSS_SHOOT3,SPR_BOSS_DEAD,
SPR_BOSS_DIE1,SPR_BOSS_DIE2,SPR_BOSS_DIE3,
//
// schabbs
//
SPR_SCHABB_W1,SPR_SCHABB_W2,SPR_SCHABB_W3,SPR_SCHABB_W4,
SPR_SCHABB_SHOOT1,SPR_SCHABB_SHOOT2,
SPR_SCHABB_DIE1,SPR_SCHABB_DIE2,SPR_SCHABB_DIE3,SPR_SCHABB_DEAD,
SPR_HYPO1,SPR_HYPO2,SPR_HYPO3,SPR_HYPO4,
//
// fake
//
SPR_FAKE_W1,SPR_FAKE_W2,SPR_FAKE_W3,SPR_FAKE_W4,
SPR_FAKE_SHOOT,SPR_FIRE1,SPR_FIRE2,
SPR_FAKE_DIE1,SPR_FAKE_DIE2,SPR_FAKE_DIE3,SPR_FAKE_DIE4,
SPR_FAKE_DIE5,SPR_FAKE_DEAD,
//
// hitler
//
SPR_MECHA_W1,SPR_MECHA_W2,SPR_MECHA_W3,SPR_MECHA_W4,
SPR_MECHA_SHOOT1,SPR_MECHA_SHOOT2,SPR_MECHA_SHOOT3,SPR_MECHA_DEAD,
SPR_MECHA_DIE1,SPR_MECHA_DIE2,SPR_MECHA_DIE3,
SPR_HITLER_W1,SPR_HITLER_W2,SPR_HITLER_W3,SPR_HITLER_W4,
SPR_HITLER_SHOOT1,SPR_HITLER_SHOOT2,SPR_HITLER_SHOOT3,SPR_HITLER_DEAD,
SPR_HITLER_DIE1,SPR_HITLER_DIE2,SPR_HITLER_DIE3,SPR_HITLER_DIE4,
SPR_HITLER_DIE5,SPR_HITLER_DIE6,SPR_HITLER_DIE7,
//
// giftmacher
//
SPR_GIFT_W1,SPR_GIFT_W2,SPR_GIFT_W3,SPR_GIFT_W4,
SPR_GIFT_SHOOT1,SPR_GIFT_SHOOT2,
SPR_GIFT_DIE1,SPR_GIFT_DIE2,SPR_GIFT_DIE3,SPR_GIFT_DEAD,
#endif
//
// Rocket, smoke and small explosion
//
SPR_ROCKET_1,SPR_ROCKET_2,SPR_ROCKET_3,SPR_ROCKET_4,
SPR_ROCKET_5,SPR_ROCKET_6,SPR_ROCKET_7,SPR_ROCKET_8,
SPR_SMOKE_1,SPR_SMOKE_2,SPR_SMOKE_3,SPR_SMOKE_4,
SPR_BOOM_1,SPR_BOOM_2,SPR_BOOM_3,
//
// Angel of Death's DeathSparks(tm)
//
#ifdef SPEAR
SPR_HROCKET_1,SPR_HROCKET_2,SPR_HROCKET_3,SPR_HROCKET_4,
SPR_HROCKET_5,SPR_HROCKET_6,SPR_HROCKET_7,SPR_HROCKET_8,
SPR_HSMOKE_1,SPR_HSMOKE_2,SPR_HSMOKE_3,SPR_HSMOKE_4,
SPR_HBOOM_1,SPR_HBOOM_2,SPR_HBOOM_3,
SPR_SPARK1,SPR_SPARK2,SPR_SPARK3,SPR_SPARK4,
#endif
#ifndef SPEAR
//
// gretel
//
SPR_GRETEL_W1,SPR_GRETEL_W2,SPR_GRETEL_W3,SPR_GRETEL_W4,
SPR_GRETEL_SHOOT1,SPR_GRETEL_SHOOT2,SPR_GRETEL_SHOOT3,SPR_GRETEL_DEAD,
SPR_GRETEL_DIE1,SPR_GRETEL_DIE2,SPR_GRETEL_DIE3,
//
// fat face
//
SPR_FAT_W1,SPR_FAT_W2,SPR_FAT_W3,SPR_FAT_W4,
SPR_FAT_SHOOT1,SPR_FAT_SHOOT2,SPR_FAT_SHOOT3,SPR_FAT_SHOOT4,
SPR_FAT_DIE1,SPR_FAT_DIE2,SPR_FAT_DIE3,SPR_FAT_DEAD,
//
// bj
//
SPR_BJ_W1,SPR_BJ_W2,SPR_BJ_W3,SPR_BJ_W4,
SPR_BJ_JUMP1,SPR_BJ_JUMP2,SPR_BJ_JUMP3,SPR_BJ_JUMP4,
#else
//
// THESE ARE FOR 'SPEAR OF DESTINY'
//
//
// Trans Grosse
//
SPR_TRANS_W1,SPR_TRANS_W2,SPR_TRANS_W3,SPR_TRANS_W4,
SPR_TRANS_SHOOT1,SPR_TRANS_SHOOT2,SPR_TRANS_SHOOT3,SPR_TRANS_DEAD,
SPR_TRANS_DIE1,SPR_TRANS_DIE2,SPR_TRANS_DIE3,
//
// Wilhelm
//
SPR_WILL_W1,SPR_WILL_W2,SPR_WILL_W3,SPR_WILL_W4,
SPR_WILL_SHOOT1,SPR_WILL_SHOOT2,SPR_WILL_SHOOT3,SPR_WILL_SHOOT4,
SPR_WILL_DIE1,SPR_WILL_DIE2,SPR_WILL_DIE3,SPR_WILL_DEAD,
//
// UberMutant
//
SPR_UBER_W1,SPR_UBER_W2,SPR_UBER_W3,SPR_UBER_W4,
SPR_UBER_SHOOT1,SPR_UBER_SHOOT2,SPR_UBER_SHOOT3,SPR_UBER_SHOOT4,
SPR_UBER_DIE1,SPR_UBER_DIE2,SPR_UBER_DIE3,SPR_UBER_DIE4,
SPR_UBER_DEAD,
//
// Death Knight
//
SPR_DEATH_W1,SPR_DEATH_W2,SPR_DEATH_W3,SPR_DEATH_W4,
SPR_DEATH_SHOOT1,SPR_DEATH_SHOOT2,SPR_DEATH_SHOOT3,SPR_DEATH_SHOOT4,
SPR_DEATH_DIE1,SPR_DEATH_DIE2,SPR_DEATH_DIE3,SPR_DEATH_DIE4,
SPR_DEATH_DIE5,SPR_DEATH_DIE6,SPR_DEATH_DEAD,
//
// Ghost
//
SPR_SPECTRE_W1,SPR_SPECTRE_W2,SPR_SPECTRE_W3,SPR_SPECTRE_W4,
SPR_SPECTRE_F1,SPR_SPECTRE_F2,SPR_SPECTRE_F3,SPR_SPECTRE_F4,
//
// Angel of Death
//
SPR_ANGEL_W1,SPR_ANGEL_W2,SPR_ANGEL_W3,SPR_ANGEL_W4,
SPR_ANGEL_SHOOT1,SPR_ANGEL_SHOOT2,SPR_ANGEL_TIRED1,SPR_ANGEL_TIRED2,
SPR_ANGEL_DIE1,SPR_ANGEL_DIE2,SPR_ANGEL_DIE3,SPR_ANGEL_DIE4,
SPR_ANGEL_DIE5,SPR_ANGEL_DIE6,SPR_ANGEL_DIE7,SPR_ANGEL_DEAD,
#endif
//
// player attack frames
//
SPR_KNIFEREADY,SPR_KNIFEATK1,SPR_KNIFEATK2,SPR_KNIFEATK3,
SPR_KNIFEATK4,
SPR_PISTOLREADY,SPR_PISTOLATK1,SPR_PISTOLATK2,SPR_PISTOLATK3,
SPR_PISTOLATK4,
SPR_MACHINEGUNREADY,SPR_MACHINEGUNATK1,SPR_MACHINEGUNATK2,MACHINEGUNATK3,
SPR_MACHINEGUNATK4,
SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3,
SPR_CHAINATK4,
};
/*
=============================================================================
GLOBAL TYPES
=============================================================================
*/
typedef long fixed;
typedef enum {
di_north,
di_east,
di_south,
di_west
} controldir_t;
typedef enum {
dr_normal,
dr_lock1,
dr_lock2,
dr_lock3,
dr_lock4,
dr_elevator
} door_t;
typedef enum {
ac_badobject = -1,
ac_no,
ac_yes,
ac_allways
} activetype;
typedef enum {
nothing,
playerobj,
inertobj,
guardobj,
officerobj,
ssobj,
dogobj,
bossobj,
schabbobj,
fakeobj,
mechahitlerobj,
mutantobj,
needleobj,
fireobj,
bjobj,
ghostobj,
realhitlerobj,
gretelobj,
giftobj,
fatobj,
rocketobj,
spectreobj,
angelobj,
transobj,
uberobj,
willobj,
deathobj,
hrocketobj,
sparkobj
} classtype;
typedef enum {
dressing,
block,
bo_gibs,
bo_alpo,
bo_firstaid,
bo_key1,
bo_key2,
bo_key3,
bo_key4,
bo_cross,
bo_chalice,
bo_bible,
bo_crown,
bo_clip,
bo_clip2,
bo_machinegun,
bo_chaingun,
bo_food,
bo_fullheal,
bo_25clip,
bo_spear
} stat_t;
typedef enum {
east,
northeast,
north,
northwest,
west,
southwest,
south,
southeast,
nodir
} dirtype;
#define NUMENEMIES 22
typedef enum {
en_guard,
en_officer,
en_ss,
en_dog,
en_boss,
en_schabbs,
en_fake,
en_hitler,
en_mutant,
en_blinky,
en_clyde,
en_pinky,
en_inky,
en_gretel,
en_gift,
en_fat,
en_spectre,
en_angel,
en_trans,
en_uber,
en_will,
en_death
} enemy_t;
typedef struct statestruct
{
boolean rotate;
int shapenum; // a shapenum of -1 means get from ob->temp1
int tictime;
void (*think) (),(*action) ();
struct statestruct *next;
} statetype;
//---------------------
//
// trivial actor structure
//
//---------------------
typedef struct statstruct
{
byte tilex,tiley;
byte *visspot;
int shapenum; // if shapenum == -1 the obj has been removed
byte flags;
byte itemnumber;
} statobj_t;
//---------------------
//
// door actor structure
//
//---------------------
typedef struct doorstruct
{
byte tilex,tiley;
boolean vertical;
byte lock;
enum {dr_open,dr_closed,dr_opening,dr_closing} action;
int ticcount;
} doorobj_t;
//--------------------
//
// thinking actor structure
//
//--------------------
typedef struct objstruct
{
activetype active;
int ticcount;
classtype obclass;
statetype *state;
byte flags; // FL_SHOOTABLE, etc
long distance; // if negative, wait for that door to open
dirtype dir;
fixed x,y;
unsigned tilex,tiley;
byte areanumber;
int viewx;
unsigned viewheight;
fixed transx,transy; // in global coord
int angle;
int hitpoints;
long speed;
int temp1,temp2,temp3;
struct objstruct *next,*prev;
} objtype;
#define NUMBUTTONS 9
enum {
bt_nobutton=-1,
bt_attack=0,
bt_strafeleft,
bt_straferight,
bt_run,
bt_use,
bt_readyknife,
bt_readypistol,
bt_readymachinegun,
bt_readychaingun
};
#define NUMWEAPONS 5
typedef enum {
wp_knife,
wp_pistol,
wp_machinegun,
wp_chaingun
} weapontype;
typedef enum {
gd_baby,
gd_easy,
gd_medium,
gd_hard
};
//---------------
//
// gamestate structure
//
//---------------
typedef struct
{
int difficulty;
int mapon;
long oldscore,score,nextextra;
int lives;
int health;
int ammo;
int keys;
weapontype bestweapon,weapon,chosenweapon;
int faceframe;
int attackframe,attackcount,weaponframe;
int episode,secretcount,treasurecount,killcount,
secrettotal,treasuretotal,killtotal;
long TimeCount;
long killx,killy;
boolean victoryflag; // set during victory animations
} gametype;
typedef enum {
ex_stillplaying,
ex_completed,
ex_died,
ex_warped,
ex_resetgame,
ex_loadedgame,
ex_victorious,
ex_abort,
ex_demodone,
ex_secretlevel
} exit_t;
/*
=============================================================================
WL_MAIN DEFINITIONS
=============================================================================
*/
extern boolean MS_CheckParm (char far *string);
extern char str[80],str2[20];
extern int tedlevelnum;
extern boolean tedlevel;
extern boolean nospr;
extern boolean IsA386;
extern byte far *scalermemory;
extern fixed focallength;
extern unsigned viewangles;
extern unsigned screenofs;
extern int viewwidth;
extern int viewheight;
extern int centerx;
extern int shootdelta;
extern int dirangle[9];
extern boolean startgame,loadedgame,virtualreality;
extern int mouseadjustment;
//
// math tables
//
extern int pixelangle[MAXVIEWWIDTH];
extern long far finetangent[FINEANGLES/4];
extern fixed far sintable[],far *costable;
//
// derived constants
//
extern fixed scale,maxslope;
extern long heightnumerator;
extern int minheightdiv;
extern char configname[13];
void HelpScreens (void);
void OrderingInfo (void);
void TEDDeath(void);
void Quit (char *error);
void CalcProjection (long focal);
boolean SetViewSize (unsigned width, unsigned height);
void NewGame (int difficulty,int episode);
void NewViewSize (int width);
boolean LoadTheGame(int file,int x,int y);
boolean SaveTheGame(int file,int x,int y);
void ShowViewSize (int width);
void ShutdownId (void);
/*
=============================================================================
WL_GAME DEFINITIONS
=============================================================================
*/
extern boolean ingame,fizzlein;
extern unsigned latchpics[NUMLATCHPICS];
extern gametype gamestate;
extern int doornum;
extern char demoname[13];
extern long spearx,speary;
extern unsigned spearangle;
extern boolean spearflag;
void DrawPlayBorder (void);
void ScanInfoPlane (void);
void SetupGameLevel (void);
void NormalScreen (void);
void DrawPlayScreen (void);
void FizzleOut (void);
void GameLoop (void);
void ClearMemory (void);
void PlayDemo (int demonumber);
void RecordDemo (void);
void DrawAllPlayBorder (void);
void DrawHighScores(void);
void DrawAllPlayBorderSides (void);
// JAB
#define PlaySoundLocTile(s,tx,ty) PlaySoundLocGlobal(s,(((long)(tx) << TILESHIFT) + (1L << (TILESHIFT - 1))),(((long)ty << TILESHIFT) + (1L << (TILESHIFT - 1))))
#define PlaySoundLocActor(s,ob) PlaySoundLocGlobal(s,(ob)->x,(ob)->y)
void PlaySoundLocGlobal(word s,fixed gx,fixed gy);
void UpdateSoundLoc(void);
/*
=============================================================================
WL_PLAY DEFINITIONS
=============================================================================
*/
#ifdef SPEAR
extern long funnyticount; // FOR FUNNY BJ FACE
#endif
extern exit_t playstate;
extern boolean madenoise;
extern objtype objlist[MAXACTORS],*new,*obj,*player,*lastobj,
*objfreelist,*killerobj;
extern statobj_t statobjlist[MAXSTATS],*laststatobj;
extern doorobj_t doorobjlist[MAXDOORS],*lastdoorobj;
extern unsigned farmapylookup[MAPSIZE];
extern byte *nearmapylookup[MAPSIZE];
extern byte tilemap[MAPSIZE][MAPSIZE]; // wall values only
extern byte spotvis[MAPSIZE][MAPSIZE];
extern objtype *actorat[MAPSIZE][MAPSIZE];
#define UPDATESIZE (UPDATEWIDE*UPDATEHIGH)
extern byte update[UPDATESIZE];
extern boolean singlestep,godmode,noclip;
extern int extravbls;
//
// control info
//
extern boolean mouseenabled,joystickenabled,joypadenabled,joystickprogressive;
extern int joystickport;
extern int dirscan[MAXBUTTONS];
extern int buttonscan[NUMBUTTONS];
extern int buttonmouse[MAXBUTTONS];
extern int buttonjoy[MAXBUTTONS];
extern boolean buttonheld[NUMBUTTONS];
extern int viewsize;
//
// curent user input
//
extern int controlx,controly; // range from -100 to 100
extern boolean buttonstate[NUMBUTTONS];
extern boolean demorecord,demoplayback;
extern char far *demoptr, far *lastdemoptr;
extern memptr demobuffer;
void InitRedShifts (void);
void FinishPaletteShifts (void);
void CenterWindow(word w,word h);
void InitActorList (void);
void GetNewActor (void);
void RemoveObj (objtype *gone);
void PollControls (void);
void StopMusic(void);
void StartMusic(void);
void PlayLoop (void);
void StartDamageFlash (int damage);
void StartBonusFlash (void);
/*
=============================================================================
WL_INTER
=============================================================================
*/
void IntroScreen (void);
void PreloadGraphics(void);
void LevelCompleted (void);
void CheckHighScore (long score,word other);
void Victory (void);
void ClearSplitVWB (void);
/*
=============================================================================
WL_DEBUG
=============================================================================
*/
int DebugKeys (void);
void PicturePause (void);
/*
=============================================================================
WL_DRAW DEFINITIONS
=============================================================================
*/
extern unsigned screenloc[3];
extern unsigned freelatch;
extern long lasttimecount;
extern long frameon;
extern boolean fizzlein;
extern unsigned wallheight[MAXVIEWWIDTH];
extern fixed tileglobal;
extern fixed focallength;
extern fixed mindist;
//
// math tables
//
extern int pixelangle[MAXVIEWWIDTH];
extern long far finetangent[FINEANGLES/4];
extern fixed far sintable[],far *costable;
//
// derived constants
//
extern fixed scale;
extern long heightnumerator,mindist;
//
// refresh variables
//
extern fixed viewx,viewy; // the focal point
extern int viewangle;
extern fixed viewsin,viewcos;