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Decal Rendering System #231

Description

@JamesTKhan

This is not a high priority compared to some other features but adding here for discussion and possible implementation down the road before I forget.

Is your feature request related to a problem? Please describe.
libGDX has DecalBatch and decal Rendering. Mundus currently doesn't offer a way to use them. You CAN use decals with Mundus projects by rendering them from the runtime but modifying them in editor would be nice.

Describe the solution you'd like
Editor side, decals are already implemented (Gizmo system) which displays decals for lights in editor. A DecalComponent and decal rendering could be added too, which would be part of the runtime as well. This would be a separate system from Gizmos.

Additional context
You can kind of fake a decal currently by using a plane mesh with a transparent texture, but this lacks other features of libGDX decals like billboarding.

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