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public abstract class Parent : Node { [Export] NodePath testPath = new NodePath(); public override void _Ready() { GD.Print("Parent Ready"); GD.Print($"Is Path empty? {testPath.IsEmpty()}"); } } public class Inherited : Parent { [Export] NodePath testPath = new NodePath(); public override void _Ready() { base._Ready(); GD.Print("Inherited Ready:" + testPath); } }
godotengine/godot#42244
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godotengine/godot#42244
The text was updated successfully, but these errors were encountered: