We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
When the game is started from GodotEditor it shows a live tree of nodes in the Editor.
But when we start it from Rider it is not shown.
The text was updated successfully, but these errors were encountered:
Not ideal though, because this way, there would be no GD.print output in Rider.
Sorry, something went wrong.
This debugger extension #66 partially resolves this issue, because scene tree can be evaluated in the debug view more easily.
would be easy to do after #102
No branches or pull requests
When the game is started from GodotEditor it shows a live tree of nodes in the Editor.
But when we start it from Rider it is not shown.
The text was updated successfully, but these errors were encountered: