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Start game via GodotEditor to support both debugger and "Remote node tree" #59

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van800 opened this issue Dec 8, 2020 · 3 comments
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good first issue Good for newcomers

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van800 commented Dec 8, 2020

When the game is started from GodotEditor it shows a live tree of nodes in the Editor.
image

But when we start it from Rider it is not shown.

@van800
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van800 commented Dec 8, 2020

Not ideal though, because this way, there would be no GD.print output in Rider.

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van800 commented Aug 26, 2021

This debugger extension #66 partially resolves this issue, because scene tree can be evaluated in the debug view more easily.

@van800 van800 added the good first issue Good for newcomers label Jun 28, 2023
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van800 commented Jun 28, 2023

would be easy to do after #102

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