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In Frenzy (at least), the min/max enemies settings don't change the actual enemy count, but changing them via the RCON gamemodeproperty command apparently works. We should automatically send these commands to local servers on round change (detect via logs) to mitigate this bug.
The text was updated successfully, but these errors were encountered:
In Frenzy (at least), the min/max enemies settings don't change the actual enemy count, but changing them via the RCON
gamemodeproperty
command apparently works. We should automatically send these commands to local servers on round change (detect via logs) to mitigate this bug.The text was updated successfully, but these errors were encountered: