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Testing Termloop #22
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Most of the units are easily testable as they don't directly interact with |
@aquilax Thanks, I'll look into that! Wondering what we're going to do for drawing-based methods - perhaps we could run a fake 'game loop' and a fixed-size canvas, and check after a certain number of iterations that given cells are correct. |
If all interaction with |
That's a really interesting idea. We currently interact with things based on whether or not they're |
Definitely keep the terminal 👍 but having |
What would be the advantage of having an ncurses adapter over Termbox? (I've never actually used it.) |
It's widely used and well tested, so someone may prefer it but that does not mean that you have to implement it. The idea is to allow the flexibility for someone to implement it if one wishes to. |
Very true.
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We don't really have any tests other than running the included examples. If anyone has any ideas about the best way to go about this, please say!
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