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GAME.py
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GAME.py
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import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
import game_functions as gf
def run_game():
# Initialize the game and create a screen object
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Mini shooter")
# Create play button
play_button = Button(ai_settings, screen, "PLAY")
# Create an instance to store game statistics and create a scoreboard
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# Creating alien groups
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main cycle of the game
while True:
# Monitor keyboard and mouse events
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
aliens, bullets)
if stats.game_active:
ship.update()
# Make the most recently drawn screen visible
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
bullets)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
bullets)
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
bullets, play_button)
run_game()