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(LoadOp::Load) and stencilStoreOp is (StoreOp::Store) when stencilReadOnly (0) or the attachment ([TextureView of Texture "depth texture"]) has no stencil aspect.
While validating depthStencilAttachment.
While encoding [CommandEncoder "frame command encoder"].BeginRenderPass([RenderPassDescriptor "depth pre-pass"]).
The text was updated successfully, but these errors were encountered:
(LoadOp::Load) and stencilStoreOp is (StoreOp::Store) when stencilReadOnly (0) or the attachment ([TextureView of Texture "depth texture"]) has no stencil aspect.
The text was updated successfully, but these errors were encountered: