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Adapt to spec update / update wgpu #18

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JolifantoBambla opened this issue Apr 11, 2023 · 0 comments
Open

Adapt to spec update / update wgpu #18

JolifantoBambla opened this issue Apr 11, 2023 · 0 comments

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@JolifantoBambla
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(LoadOp::Load) and stencilStoreOp is (StoreOp::Store) when stencilReadOnly (0) or the attachment ([TextureView of Texture "depth texture"]) has no stencil aspect.

  • While validating depthStencilAttachment.
  • While encoding [CommandEncoder "frame command encoder"].BeginRenderPass([RenderPassDescriptor "depth pre-pass"]).
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