diff --git a/content/ss24/master/m3-MindCraft/_index.md b/content/ss24/master/m3-MindCraft/_index.md deleted file mode 100644 index 8fee26d7f..000000000 --- a/content/ss24/master/m3-MindCraft/_index.md +++ /dev/null @@ -1,54 +0,0 @@ -+++ -project_id = "M3" -title = "MindCraft" -subtitle = "Entwicklung einer Serious Game-Suite zur Förderung der kognitiven Leistungsfähigkeit bei psychischen Erkrankungen" -claim = "" -abstract = "Ein in Kooperation mit Psycholog*innen entwickeltes Serious Game für die Verbesserung kognitiver Fähigkeiten." - -# Properties for displaying the project in the project list -card_image = "brain.png" -# card_description is deprecated, will be replaced by abstract/and or claim -card_description = "Ein in Kooperation mit Psycholog*innen entwickeltes Serious Game für die Verbesserung kognitiver Fähigkeiten." - -# Names are optional, team size is sufficient -team = ["Alexander Schimanko", "Anton Schöps","Eve Schütze", "Justin Pallas", "Pauline Röhr"] -supervisor = "David Koschnick" -draft = false - -website_link = "" -source_link = "" - -tags = [] -categories = ["External Stakeholder"] -study_focus = ['Game Technology'] -+++ - - - - -{{
}} -Minispiele programmiert sodass sie skalierbar sind, spiele Konzept betrachten (großer Streitpunkt), viele Konzept angeschaut (Wiederspielwert, Belohnungssysteme, mobiles Design, Spiel Umgebung, Scoring System), individuelle UI. -{{
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}} -"Name" ist eine Serious Game Suite die mehrere Minispielen in einer kleinen Welt präsentiert. Dabei sind die Minispiele skalierbar auf das aktuelle Können und vertreten unterschiedliche Aspekte von kognitiven Fähigkeiten, was auch über das persönliche Scoring angezeigt wird. Somit soll es im therapeutischen Umfeld einen interaktiven Ansatz bieten um die Effizienz der Therapien und die Motivation der Patienten zu fördern. - -{{
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}} -Alexander Schimanko: Programmierung, Game Design, Konzeption -Anton Schöps: Design, Programmierung, -Eve Schütze: Design, Konzeption, Webseite, UI Design -Justin Pallas: Programmierung,Godot -Pauline Röhr: Backend, Projektmanagement -{{
}} - -{{}} -{{}} -{{}} -{{}} -{{}} -{{}} -{{}} - diff --git a/content/ss24/master/m3-MindCraft/brain.png b/content/ss24/master/m3-MindCraft/brain.png deleted file mode 100644 index a9efc50b8..000000000 Binary files a/content/ss24/master/m3-MindCraft/brain.png and /dev/null differ diff --git a/content/ss24/master/m3-MindCraft/cat.jpg b/content/ss24/master/m3-MindCraft/cat.jpg deleted file mode 100644 index 86c21e3cd..000000000 Binary files a/content/ss24/master/m3-MindCraft/cat.jpg and /dev/null differ diff --git a/content/ss24/master/m3-MindCraft/kitty.jpg b/content/ss24/master/m3-MindCraft/kitty.jpg deleted file mode 100644 index 05fc8d033..000000000 Binary files a/content/ss24/master/m3-MindCraft/kitty.jpg and /dev/null differ diff --git a/content/ss24/master/m3-cognicity/_index.md b/content/ss24/master/m3-cognicity/_index.md new file mode 100644 index 000000000..7f19886d9 --- /dev/null +++ b/content/ss24/master/m3-cognicity/_index.md @@ -0,0 +1,62 @@ ++++ +project_id = "M3" +title = "CogniCity" +subtitle = "A Serious Game Suite to help enhance cognitive abilities" +claim = "Seeing your cognitive skills fade away can be frustrating. Wouldn't it be awesome if you could train them in a fun and engaging way while also keeping track of your progress at the same time? Well, looks like it's time to move to CogniCity then!" +abstract = "" + +# Properties for displaying the project in the project list +card_image = "logo_cognicity.png" +# card_description is deprecated, will be replaced by abstract/and or claim +card_description = "Seeing your cognitive skills fade away can be frustrating. Wouldn't it be awesome if you could train them in a fun and engaging way while also keeping track of your progress at the same time? Well, looks like it's time to move to CogniCity then!" + +# Names are optional, team size is sufficient +team = ["Alexander Schimanko", "Anton Schöps","Eve Schütze", "Justin Pallas", "Pauline Röhr"] +supervisor = "David Koschnick" +draft = false + +website_link = "" +source_link = "" + +tags = [] +categories = ["External Stakeholder"] +study_focus = ['Game Technology'] ++++ + + + + +{{
}} +How good our **cognitive abilities** are has a **significant impact** on how good we perceive our own **life quality**.1 + +Unfortunately some health conditions and their treatments can lead to a **decline in these abilities**. For example, imagine a teenager who has to spend a lot of time in the hospital due to a **chronic illness** and is unable to attend school regularly. Or a young adult who suffers from a heart disease and has to take regular **medication which can affect their cognitive abilities**. + +To fight the potential decline in those abilities, it is important to **train them regularly**. However, the training should be **fun and engaging** to keep the motivation high. This is where **CogniCity** comes in: a **game suite** that provides **interactive and adaptive minigames** to help improve cognitive abilities in a fun and engaging way. + +Source: 1: [Charité - Universitätsmedizin Berlin, "Lebensqualität und Gesundheit - Subjektive Perspektiven von selbstauskunftsfähigen Pflegeheimbewohnern - eine qualitative Studie", 2014](https://econtent.hogrefe.com/doi/pdf/10.1024/1012-5302/a000390) +{{
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}} +Embedded in a research project of the **Freie Universität Berlin**, we aim to develop a **game suite** that is specifically designed to support individuals who are **in danger of cognitive decline** due to health conditions or their treatments. Our goal is to provide a **fun and engaging** way to train cognitive abilities, while also keeping track of the progress made. **CogniCity** provides a **variety of minigames** that can be used to train different cognitive abilities, such as **logical thinking**, **working memory** or **spatial thinking**. +{{
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}} +While the core of the team consists of five HTW students, experts at the **Freie Universität Berlin** supported the project by answering our **psychological and mathematical questions**. This way we were able to create a **scientifically based solution**. + +To make use of the different skill sets in our group, we split the work into three categories: + +- Game Design & UI/UX +- Game Development +- Backend Development + +We used an **agile workflow** and assigned new tasks **dynamically** to ensure an **efficient development process**. +{{
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}} +As the very first step of our research, we read studies and articles on the topic of **cognitive skills** and how they can be tested to get an idea of what cognitive skills there are and how they could be measured. We also performed a **market analysis** to see what existing games with a similar focus are out there and what we could learn from them. +Simultaneously, we already collected ideas for **possible minigames** we could implement to help **enhance specific cognitive skills** and researched possibilities to **motivate our users to keep training**. To collect and review the results of our research in a single space, we gathered our findings in a miro board. +To finalize our research, we conducted an **expert interview with a psychologist from Freie Universität Berlin**. This way, we could ensure our solution will actually make sense from a **psychological perspective**. Basing our game suite on **actual scientific findings** is what differentiates our project from other similar games. +{{
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}} +After we had done all the research and collected all the ideas, we started to work on the **concept of our game suite**. During this process, we looked at different possibilities on **which tech stack** we should use and for **what platform** we should build the project. Considering that the game suite **should be available for everyone** while making it as easy as possible for patients to get started, we decided on aiming for **mobile devices** like tablets and smartphones. Due to our previous experience with the engine, we ultimately decided to develop the game with the **open-source Godot Engine**. +During the concept phase we also picked which minigames we want to implement and started planning the game world and the overall design of the game using a **mood board** and **user stories**. +We divided the cognitive skills into **five categories** (Logical Thinking, Working Memory, Spatial Thinking, Attention and Reaction Speed) and decided that our **minimum viable product** should include at least one minigame for each category. +{{
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}} +While already developing the first minigames and setting up the backend, we started creating the designs. It was important to us that our game suite would be appealing for our **target group**: Adolescents and young adults between the ages of 13 and 30 who either suffer from chronic physical illnesses and spend a lot of time in hospital, or who are at risk of suffering cognitive impairment. + +To achieve this, we decided to go with a clean and simple design that feels **warm and welcoming**. We also wanted to make sure that the design is **colorful and engaging** to keep the users motivated to keep training. We also made sure to use a **warm and friendly color palette** to make the users feel welcome and comfortable. +{{
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}} +After we had finished the concept and design phase, we started implementing the game suite. To coordinate and keep track of our work, we used the **Kanban board** we created right at the beginning of the project. This way, everyone could see what the others were working on and what still needed to be done. We also had **regular meetings** to discuss the progress and to help each other with problems we encountered. +{{
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