-
Notifications
You must be signed in to change notification settings - Fork 0
/
weapon.py
26 lines (22 loc) · 986 Bytes
/
weapon.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
import pygame
class Weapon(pygame.sprite.Sprite):
def __init__(self, player, groups):
super().__init__(groups)
self.sprite_type = 'weapon'
direction = player.status.split('_')[0]
# graphic
full_path = f'./graphics/weapons/{player.weapon}/{direction}.png'
self.image = pygame.image.load(full_path).convert_alpha()
# placement
if direction == 'right':
self.rect = self.image.get_rect(
midleft=player.rect.midright + pygame.math.Vector2(0, 16))
elif direction == 'left':
self.rect = self.image.get_rect(
midright=player.rect.midleft + pygame.math.Vector2(0, 16))
elif direction == 'down':
self.rect = self.image.get_rect(
midtop=player.rect.midbottom + pygame.math.Vector2(-10, 0))
else:
self.rect = self.image.get_rect(
midbottom=player.rect.midtop + pygame.math.Vector2(-10, 0))