General Topics #361
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Recently I've been using blender for more precise polygroup selection. And give the facemaps a random number as the name. Could you explain to me how ZBrush recognizes the numbers as colors, is there maybe some kind of pattern like all number between 0 - 500 are light blue for example or something like that. And when I'm already talking about this, would you also happen to know how many color variants ZBrush's polygroups can be |
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i did not understand that color translation of zbrush yet that is why im assigning random colors. the range goes from 0 to 65535 but i do not understand the pattern. I might give it another try some day. |
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For general stuff
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