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Hi! So, it's been a while since I thought about this code, but my first guess is that I believe Spiel tries to render every 1/30th of a second, so that's why there's consistent CPU usage. I am surprised it's that high though.
Would you mind trying to get an https://github.com/P403n1x87/austin speedscope trace? That could be useful to see where time is being spent in the render loop.
Thanks for this great tool!
I noticed that when running the deck from the documentation, my CPU goes to almost 100%. Do you know why?
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