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SocketMessageTypes.js
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/*
* The MIT License
*
* Copyright 2016 Kaleb Pace && Eli Davis.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
module.exports = {
/**
* Message types that the Server recieves from the client
*/
ToServerMessages: {
/*
* {
* albumArtRef: [],
* artist: "",
* durationMillis: "",
* genre: "",
* nid: "",
* title: ""
* }
*/
AddToQ: "AddToQ",
/*
* {
* uid: browser fingerprint
* songId: string of characters
* vote: -1 | 0 | 1
* }
*/
SetVote: "SetVote",
/**
* {
* name: username
* uid: browser fingerprint
* }
*
*/
SetUsername: "SetUsername",
/**
* {
* uid: browser fingerprint
* password: password
* }
*/
SetAdminPassword: "SetAdminPassword"
},
/**
* Message types that the client recieves from the server
*/
ToClientMessages: {
/**
* []
*/
EntireQ: "EntireQ",
/**
* message: ""
*/
GreetingMessage: "GreetingMessage",
/**
* {
* albumArtRef: [],
* artist: "",
* durationMillis: "",
* genre: "",
* nid: "",
* title: ""
* }
*/
NowPlaying: "NowPlaying",
/**
* level: ""
*/
SetAdminPrivledgeLevel: "SetAdminPrivledgeLevel",
/**
* "playing" | "finish" | "paused"
*/
PlayerStatus: "PlayerStatus"
}
};