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Stencils.jl already supports the GPU, but we would have to go back and forth when performing corrections. Still, multithreading is at least possible.
Perhaps the assumption that polygons do not intersect each other might come in handy?
The text was updated successfully, but these errors were encountered:
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Stencils.jl already supports the GPU, but we would have to go back and forth when performing corrections. Still, multithreading is at least possible.
Perhaps the assumption that polygons do not intersect each other might come in handy?
The text was updated successfully, but these errors were encountered: