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game.js
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class Character {
constructor() {
this.element = document.getElementById("person");
if (!this.element) {
console.error("Element with id 'person' not found in the DOM.");
return;
}
this.posY = 0;
this.posX = 0;
this.velocity = 50;
}
updatePosition() {
this.element.style.transform = `translate(${this.posX}px, ${this.posY}px)`;
}
move(direction) {
switch (direction) {
case "ArrowUp":
this.posY -= this.velocity;
break;
case "ArrowDown":
this.posY += this.velocity;
break;
case "ArrowLeft":
this.posX -= this.velocity;
break;
case "ArrowRight":
this.posX += this.velocity;
break;
}
this.updatePosition();
}
}
document.addEventListener("DOMContentLoaded", function () {
const character = new Character();
if (character.element) {
document.addEventListener("keydown", (event) => {
character.move(event.key);
});
}
});
export default Character;