Audio compression written in pure rust. It Doesn't link to any bindings so its buildable for wasm32-unknown-unknown.
Its a collection of audio codecs I'm cobbling together to compress audio. I'm currently using it to:
- compress microphone data on client's browser (using this repo compiled to wasm)
- send data to server (POST request multipart)
- re-encode compressed data to a standard format (here i'll use rust bindings to libavcodec or something)
Currently, there's only one codec that actually compresses audio [AdhocCodec
] and a WAVE Reader/Writer Utility I wrote [WavCodec
].
The need arose to compress microphone data coming from the WEBAUDIO api during the development of a WASM application I was writing. A pure rust solution is needed to keep the build steps of the project simple. AFAIK, there are a few pure rust audio decoders for things like VORBIS(lewton) ,MP3(puremp3) etc but most of those crates do not support encoding.
Probably not very fast but I haven't really tested this. The encoding/decoding algorithm is O(N) so it should be fast enough. And I will definitely make optimizations if I can't meet my speed requirements. the Vec
implementation does allocation, so there should be log(N) allocations.
Compression savings seems to be anywhere from 20%-70% but I haven't done extensive testing to say concretely. The codec is not lossy, however, it does quantize the audio on higher "compression-levels" to make significant space savings. Quantization doesn't effect audio quality too badly, I was pretty suprised at that discovery.
use adhoc_audio::{codec::Streamable, AdhocCodec, WavCodec};
use std::fs::File;
fn main() {
println!("compressing file example..");
//set up a buffer for reading/writing samples
let mut samples = [0.0; 1024];
//open wav file
let mut wav_reader = WavCodec::load(File::open("./resources/taunt.wav")
.unwrap()).unwrap();
let mut adhoc = AdhocCodec::new()
// level 0 means no quantization ,so its basically lossless at level 0
// levels 1-10 means quantization so compression is better but
// quality suffers (dithering is added to compensate)
.with_compression_level(7)
// AdhocCodec::with_info(.. ) MUST BE CALLED
// before calling encode/decode when you are
// creating a new instance of AdhocCodec
.with_info(wav_reader.info());
//'decode' wav stream bit-by-bit
//Note:in this case we are just reading PCM info
while let Some(samples_read) = wav_reader.decode(&mut samples) {
//encode wav data bit-by-bit
//memory is allocated as needed
adhoc.encode(&samples[0..samples_read]);
}
//write compressed audio back to disk
adhoc
.save_to(File::create("./resources/taunt.adhoc").unwrap())
.unwrap();
println!("taunt.adhoc written to: ./resources");
}
use adhoc_audio::{codec::Streamable, AdhocCodec, WavCodec};
use std::fs::File;
fn main() {
println!("decompressing file from 'compress' example...");
//set up a buffer for reading/writing samples
let mut samples = [0.0; 1024];
//open wav file
let mut adhoc = AdhocCodec::load(
File::open("./resources/taunt.adhoc").expect("run example 'compress' before this one"),
)
.unwrap();
let mut wav_writer = WavCodec::new(adhoc.info());
//decode adhoc stream a chunk of samples at a time
while let Some(samples_read) = adhoc.decode(&mut samples) {
//encode wav data bit-by-bit
//memory is allocated as needed
wav_writer.encode(&samples[0..samples_read]);
}
//write compressed audio back to disk
wav_writer
.save_to(File::create("./resources/taunt_decompressed.wav").unwrap())
.unwrap();
println!("taunt.adhoc written to: ./resources");
}
This package has a simple command line tool to convert back and forth between .wav
and the .adhoc
format.
In terminal simply do:
cargo install --path .
to see flag options do:
adhoc_audio -h
the simplest way to compress a wav is like so:
adhoc_audio ./resources/taunt.wav
and it will create a taunt.codec
in the current directory
building of the first example to decompress taunt.codec
just:
adhoc_audio ./taunt.codec
and decompressed wav file will be written to your cwd