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Description
Since d_voxelZeroCross is a list of (zero-crossing) voxels (and not voxel blocks), it should be allocated with the size...
'sizeof(int3) * params.m_numSDFBlocks * params.m_SDFBlockSize * params.m_SDFBlockSize * params.m_SDFBlockSize'
and not...
'sizeof(int3) * params.m_hashNumBuckets * 2'.
This allocation happens in VoxelUtilHashSDF.h (while it is filled in findZeroCrossingVoxelsKernel(...) in CUDATexUpdate.cu).
Otherwise, it could crash with an illegal memory access exception when processing larger scenes.
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