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dummy.cpp
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// See header file for why this class exists.
#include "stdafx.h"
#include "dummy.h"
//using namespace Gdiplus;
Dummy::Dummy(HWND hWind, int info) {
Init(hWnd, info);
return;
}
void Dummy::leftClick(int X, int Y) {
UNUSED(X);
UNUSED(Y);
return;
}
void Dummy::rightClick(int X, int Y) {
UNUSED(X);
UNUSED(Y);
return;
}
void Dummy::rightUp() {
return;
}
int Dummy::load(const char *filename) {
UNUSED(filename);
return TRUE;
}
int Dummy::save(const char *filename) {
UNUSED(filename);
return TRUE;
}
void Dummy::redrawBoard() {
return;
}
void Dummy::undo() {
return;
}
char* Dummy::gameName() {
return "Dummy";
}
void Dummy::left() {
return;
}
void Dummy::right() {
return;
}
void Dummy::up() {
return;
}
void Dummy::down() {
return;
}
void Dummy::enter() {
return;
}