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PacMan.java
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389 lines (334 loc) · 12.2 KB
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import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.HashSet;
import javax.swing.*;
import java.util.Random;
public class PacMan extends JPanel implements ActionListener,KeyListener{
class Block {
int x;
int y;
int width;
int height;
Image image;
int startX;
int startY;
char direction = 'U'; // U, D, L, or R
int velocityX = 0;
int velocityY = 0;
Block(Image image, int x, int y, int width, int height){
this.image = image;
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.startX = x;
this.startY = y;
}
void updateDirection(char direction){
char prevDirection = this.direction;
this.direction = direction;
updateVelocity();
this.x += this.velocityX;
this.y += this.velocityY;
for(Block wall : walls){
if(collision(this,wall)){
this.x -= this.velocityX;
this.y -= this.velocityY;
this.direction = prevDirection;
updateVelocity();
}
}
}
void updateVelocity(){
if(this.direction == 'U'){
this.velocityX = 0;
this.velocityY = -tileSize/4;
}
else if(this.direction == 'D'){
this.velocityX = 0;
this.velocityY = tileSize/4;
}
else if(this.direction == 'L'){
this.velocityX = -tileSize/4;
this.velocityY = 0;
}
else if(this.direction == 'R'){
this.velocityX = tileSize/4;
this.velocityY = 0;
}
}
void reset() {
this.x = this.startX;
this.y = this.startY;
}
}
private int rowCount = 21;
private int columnCount =19;
private int tileSize = 32;
private int boardWidth = columnCount * tileSize;
private int boardHeight = rowCount * tileSize;
//All the png Images
private Image wallImage;
private Image blueGhostImage;
private Image orangeGhostImage;
private Image pinkGhostImage;
private Image redGhostImage;
private Image pacmanUpImage;
private Image pacmanDownImage;
private Image pacmanLeftImage;
private Image pacmanRightImage;
//X = wall, O = skip, P = pacman, ' ' = food
//Ghosts: b = blue, o orange, p = pink, r = red
private String[] tileMap = {
"XXXXXXXXXXXXXXXXXXX",
"X X X",
"X XX XXX X XXX XX X",
"X X",
"X XX X XXXXX X XX X",
"X X X X",
"XXXX XXXX XXXX XXXX",
"OOOX X X XOOO",
"XXXX X XXrXX X XXXX",
"O bpo O",
"XXXX X XXXXX X XXXX",
"OOOX X X XOOO",
"XXXX X XXXXX X XXXX",
"X X X",
"X XX XXX X XXX XX X",
"X X P X X",
"XX X X XXXXX X X XX",
"X X X X X",
"X XXXXXX X XXXXXX X",
"X X",
"XXXXXXXXXXXXXXXXXXX"
};
HashSet<Block> walls;
HashSet<Block> foods;
HashSet<Block> ghosts;
Block pacman;
Timer gameLoop;
char[] directions = {'U', 'D', 'L', 'R'};
Random random = new Random();
int score = 0;
int lives = 3;
boolean gameOver = false;
PacMan() {
//Creates Jpanel(the game) with the size
setPreferredSize(new Dimension(boardWidth, boardHeight));
//background color of game
setBackground(Color.BLACK);
//Key listen to 'this' PacMan object
addKeyListener(this);
//Jpanel to listen to key presses not nothing else
setFocusable(true);
//load images
wallImage = new ImageIcon(getClass().getResource("./wall.png")).getImage();
blueGhostImage = new ImageIcon(getClass().getResource("./blueGhost.png")).getImage();
orangeGhostImage = new ImageIcon(getClass().getResource("./orangeGhost.png")).getImage();
pinkGhostImage = new ImageIcon(getClass().getResource("./pinkGhost.png")).getImage();
redGhostImage = new ImageIcon(getClass().getResource("./redGhost.png")).getImage();
pacmanUpImage = new ImageIcon(getClass().getResource("./pacmanUp.png")).getImage();
pacmanDownImage = new ImageIcon(getClass().getResource("./pacmanDown.png")).getImage();
pacmanLeftImage = new ImageIcon(getClass().getResource("./pacmanLeft.png")).getImage();
pacmanRightImage = new ImageIcon(getClass().getResource("./pacmanRight.png")).getImage();
loadMap();
for( Block ghost : ghosts){
char newDrection = directions[random.nextInt(4)];
ghost.updateDirection(newDrection);
}
//how long it takes to start timer, millisenconds gone between frames
gameLoop = new Timer(50,this); //20fps (1000//50)
gameLoop.start();
}
public void loadMap(){
walls = new HashSet<Block>();
foods = new HashSet<Block>();
ghosts = new HashSet<Block>();
for(int r =0; r< rowCount; r++){
for( int c = 0; c < columnCount; c++){
String row = tileMap[r];
char tileMapChar = row.charAt(c);
int x = c*tileSize;
int y = r*tileSize;
if(tileMapChar =='X'){ // block wall
Block wall = new Block(wallImage,x,y,tileSize,tileSize);
walls.add(wall);
}
else if ( tileMapChar == 'b'){ //blue ghost
Block ghost = new Block(blueGhostImage,x,y,tileSize,tileSize);
ghosts.add(ghost);
}
else if ( tileMapChar == 'r'){ //red ghost
Block ghost = new Block(redGhostImage,x,y,tileSize,tileSize);
ghosts.add(ghost);
}
else if ( tileMapChar == 'p'){ //pink ghost
Block ghost = new Block(pinkGhostImage,x,y,tileSize,tileSize);
ghosts.add(ghost);
}
else if ( tileMapChar == 'o'){ //oramge ghost
Block ghost = new Block(orangeGhostImage,x,y,tileSize,tileSize);
ghosts.add(ghost);
}
else if (tileMapChar == 'P'){ //pacman
pacman = new Block(pacmanRightImage,x,y,tileSize,tileSize);
}
else if (tileMapChar == ' '){ //food
Block food = new Block(null,x+14,y+14,4,4);
foods.add(food);
}
}
}
}
@Override
public void paintComponent(Graphics g){
super.paintComponent(g); //properly renders the image
draw(g); //calls draw method
}
public void draw(Graphics g){
g.drawImage(pacman.image, pacman.x, pacman.y, pacman.width, pacman.height,null); //draws pacman image
for(Block ghost : ghosts){
g.drawImage(ghost.image, ghost.x, ghost.y, ghost.width, ghost.height,null);
}
for(Block wall : walls) {
g.drawImage(wall.image, wall.x, wall.y, wall.width, wall.height,null);
}
g.setColor(Color.WHITE);
for (Block food : foods) {
g.fillRect(food.x, food.y, food.width, food.height);
}
//score
g.setFont(new Font("Arial", Font.PLAIN,18));
if(gameOver){
g.drawString("Game Over: " + String.valueOf(score), tileSize/2, tileSize/2);
}
else {
g.drawString("x" + String.valueOf(lives) + " Score " + String.valueOf(score), tileSize/2, tileSize/2 );
}
}
//moves pacman
public void move(){
pacman.x += pacman.velocityX;
pacman.y += pacman.velocityY;
//check wall collision
for(Block wall : walls){
if(collision(pacman, wall)){
pacman.x -= pacman.velocityX;
pacman.y -= pacman.velocityY;
break;
}
}
//check ghost collisions
for(Block ghost : ghosts){
if(collision(ghost,pacman)){
lives -=1;
if(lives ==0){
gameOver = true;
return;
}
resetPositions();
}
}
for(Block ghost : ghosts){
if(ghost.y== tileSize*9 && ghost.direction !='U' && ghost.direction !='D'){
ghost.updateDirection('U');
}
ghost.x += ghost.velocityX;
ghost.y += ghost.velocityY;
for(Block wall : walls){
if(collision(ghost, wall)){
ghost.x -= ghost.velocityX;
ghost.y -= ghost.velocityY;
char newDirection = directions[random.nextInt(4)];
ghost.updateDirection(newDirection);
}
else if (ghost.x <= 0) {
ghost.x = boardWidth - ghost.width; // Teleport to the right side
}
else if (ghost.x + ghost.width >= boardWidth) {
ghost.x = 0; // Teleport to the left side
}
}
}
//food collision
Block foodEaten = null;
for(Block food : foods){
if(collision(pacman,food)){
foodEaten = food;
score += 10;
}
}
foods.remove(foodEaten);
if(foods.isEmpty()){
loadMap();
resetPositions();
}
}
public boolean collision(Block a, Block b){
return a.x < b.x + b.width &&
a.x + a.width > b.x &&
a.y < b.y + b.height &&
a.y + a.height > b.y;
}
public void resetPositions(){
pacman.reset();
pacman.velocityX = 0;
pacman.velocityY = 0;
for(Block ghost : ghosts){
ghost.reset();
char newDirection = directions[random.nextInt(4)];
ghost.updateDirection(newDirection);
}
}
@Override
public void actionPerformed(ActionEvent e) {//repaints the pacman images every second(fps)
move();
repaint();
if(gameOver){
gameLoop.stop();
}
}
@Override
public void keyTyped(KeyEvent e){} //key is typed(pressed and released) }
@Override
public void keyPressed(KeyEvent e){} //key pressed down
@Override
public void keyReleased(KeyEvent e){ //key released after pressed down
//System.out.println("KeyEvent: " + e.getKeyCode());
if(gameOver){
loadMap();
resetPositions();
lives = 3;
score = 0;
gameOver = false;
gameLoop.start();
}
if(e.getKeyCode() == KeyEvent.VK_UP){
pacman.updateDirection('U');
}
else if(e.getKeyCode() == KeyEvent.VK_DOWN){
pacman.updateDirection('D');
}
else if(e.getKeyCode() == KeyEvent.VK_LEFT){
pacman.updateDirection('L');
}
else if(e.getKeyCode() == KeyEvent.VK_RIGHT){
pacman.updateDirection('R');
}
if(pacman.direction == 'U'){
pacman.image = pacmanUpImage;
}
if(pacman.direction == 'D'){
pacman.image = pacmanDownImage;
}
if(pacman.direction == 'L'){
pacman.image = pacmanLeftImage;
}
if(pacman.direction == 'R'){
pacman.image = pacmanRightImage;
}
}
}