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Light trails

TypeScript Prettier bundle size min zip bundle size npm npm CI

The extendable and framework agnostic animation library with timeline inspector.

pnpm add light-trails
# or
yarn add light-trails
# or
npm install light-trails

Features

  • Highly extendable with a lot of small elements which you can replace
  • Advanced animation inspector as a separate package
  • Easy composition even for completely different renderers
  • Timeline based so you can control the animation using seek(t)
  • Written in TypeScript with pretty good typings
  • Rock-solid declarative way of doing animations
  • Build for large animation sets - previously as part of Phenomenon web slides engine, now a stand-alone package

TOC

Example

CodeSandbox Demo

import { lightTrails, trail, fromTo, delay, val, color, parallel } from 'light-trails'

const bodyTrail = trail('body', [
  fromTo({
    backgroundColor: color('#FF0000', '#00FF00')
  }, 1500)
])

const titleTrail = trail('#title', [
  delay(500),
  fromTo({
    y: val(0, 50, 'px'),
    opacity: val(0, 1),
    rotate: val(0, 360, 'deg'),
  }, 500)
])

const animation = lightTrails(
  parallel([
    bodyTrail,
    titleTrail,
  ])
)

animation.play()

Inspector

First you have to install inspector:

yarn add --dev light-trails-inspector
# or
npm install --save-dev light-trails-inspector

And just put lightTrails instance into inspector function:

import { inspector } from 'light-trails-inspector'

// ...

const animation = lightTrails(/* … */)

inspector(animation)

Documentation

Trails

First of all, to make an animation we have to start with trail() function. Under this name, you can find a combination of renderer (by default it's a HTML/CSS renderer) and a set of operators discarding animation steps.

There is a example of fade in trail:

const fadeInTrail = trail('h1', [
  fromTo({ opacity: val(0, 1) }, 400)
])

You are probably wander what fromTo() or val() are. Let me explain what's going on.

The fromTo is one of the operators which takes an object with functions that can return a value in a specific time. Parameter n here is the percentage value from 0 to 1:

fromTo({ opacity: (n) =>  }, 400)

For example, if the animation will be at 200ms this function will be called with n = 0.5. Depending on what you want to do you can make your own value function or use one of build-in. The most common are val(0, 100, 'px') and color('#FFF', '#000').

There are more operators which can work together, for example set() when you want to change a value immediately or delay():

const fadeInTrail = trail('h1', [
  set({ display: ['none', 'block']}),
  delay(1000),
  fromTo({ opacity: val(0, 1) }, 400),
])

Controller

Previously mentioned trail function carries information about animation only for the specific element. To run our animation we have to use controller lightTrails:

const fadeInTrail = trail('h1', [
  set({ display: ['none', 'block']}),
  delay(1000),
  fromTo({ opacity: val(0, 1) }, 400)
])

const animation = lightTrails(fadeInTrail)

animation.play()

Plural function name reveals one of the key features of this library, it's not about one trail but about composition.

Composition

To run related trails together you have to use composition functions, the simplest ones are sequence and parallel which I think are self-explanatory.

For example: we have two different trails, one for body background color and a second one for h1 fade-in animation:

const bodyTrail = trail('body', [
  fromTo({ backgroundColor: color('#000', '#FFF') }, 1400)
])

const fadeInTrail = trail('h1', [
  set({ display: ['none', 'block']}),
  delay(1000),
  fromTo({ opacity: val(0, 1) }, 400)
])

Assume we want to run them one after anther, let's use sequence function.

const combinedTrails = sequence([bodyTrail, fadeInTrail])

Now we have a single trail so we can finally run it using a controller as before:

const animation = lightTrails(combinedTrails)

animation.play()

Composition functions have exactly the same type as a trail, so you can combine them together e.g. parallel inside a sequence.

const combinedTrails = sequence([
  bodyTrail,
  parallel([
    topTrail,
    contentTrail,
    footerTrail,
  ])
])

API

lightTrails(trail, [options])

const animation = lightTrails(trail, {
  onPlay() {
    // animation starts playing
  },
  onComplete() {
    // animation is completed
  },
  onPause(manual) {
    // animation paused by `animation.pause()` (manual = true) or `pause()` operator
  },
  onUpdate() {
    // triggered on every frame
  }
})

lightTrails instance:

.play()

Starts the animation

animation.play()

.pause()

Pauses the animation

animation.pause()

.seek(t: number)

Moves the animation head to a specific point in time

animation.seek(200)

.prepare()

Prepares the animation by assigning initial values, it is useful when you do not play the animation immediately.

animation.prepare()

.getStatus()

// Return object with current animation status
animation.getStatus()
{
  playing: boolean
  ended: boolean
  started: boolean
  currentTime: number
  currentTimeIndex: number
  total: number
}

.findPrevPause() and .findNextPause()

Finds next or prev pause time.

animation.findNextPause()
animation.findPrevPause()

Trail

Trail is a combination of renderer function and operators array. If you put string or HTMLElement as first argument it will use build-in HTML/CSS renderer.

trail(renderer: string | HTMLElement | Function, operators: Array)

Example:

const myTrail1 = trail('#my', [  ])
const myTrail2 = trail(document.getElementById('my'), [  ])
const myTrail3 = trail(document.body, [  ])
const myTrail4 = trail(myCustomRendererFunction, [  ])

The second argument is an array of operators, for example:

const myTrail = trail('#my', [
  set({ display: ['none', 'block']}),
  fromTo({ opacity: val(0, 1) }, 1000),
])

lightTrails(myTrail).play()

For more information, see the operators section.

Custom renderer

It's possible to make your own renderer function. Let's assume that we want to "render" values as object. This may be useful for libraries like ThreeJS.

Full example:

const position = { x: 0 }

const myTrail = trail(
  (values) => {
    position.x = values.posX;
  },
  [
    fromTo({ posX: val(0, 100) }, 1000),
  ]
)

lightTrails(myTrail).seek(500)

console.log(position.x) // → 50

Composition

Joins trails together.

parallel(trails: Array)

Stack trails to run at the same time

const bodyTrail = trail('body', [  ])
const fadeInTrail = trail('h1', [  ])

// → aaaa
// → bbbb
// → cccc
const combinedTrails = parallel([bodyTrail, fadeInTrail, ])

lightTrails(combinedTrails).play()

sequence(trails: Array)

Stack trails one after the other

// → aaaa
// →     bbbb
// →         cccc
const combinedTrails = sequence([bodyTrail, fadeInTrail, ])

cascade(trails: Array, options)

Cascade with offset based on the index

// → aaaa
// →   bbbb
// →     bbbb
const combinedTrails = cascade([bodyTrail, fadeInTrail, ], {
  offset: (i) => i * 300
})

Operators

fromTo(values: Object, duration: number, easing: Function)

Smoothly changes values within a specified time.

Values object with functions which receive the percentage value from 0 to 1

{ valueName: (n: number) => any }

Example:

fromTo({
  height: val(0, 100, 'px'),
  width: (n) => Math.sin(n) * 100 + 'px',
})

set(values: Object)

Sets a specific value depends on where animation head is.

Values object is array with two items (tuple)

{ valueName: [any, any] }

Example:

set({
  display: ['none', 'block'],
  height: [0, 'auto']
})

delay(duration: number)

Delays next operators by given time

Example:

const elTrail = trail(el, [
  delay(200),
  fromTo({ opacity: val(1, 0) }, 200),
  delay(100),
  set({ display: ['block', 'none'] })
])

pause()

Pauses animation in specific place:

const elTrail = trail(el, [
  fromTo({ opacity: val(0, 1) }, 200),
  pause(),
  fromTo({ opacity: val(1, 0) }, 200),
])

Values

"Values" are small functions built specifically for fromTo operator. Basically it is a linear interpolation between values so you can use them wherever you like.

val(a: number, b: number, suffix?: string)

const opacity = val(0.2, 0.8)
const size = val(100, 200, 'px')

opacity(0) // 0.2
size(0.5) // '150px'

Example:

const size = val(100, 200, 'px')

const elTrail = trail(el, [
  fromTo({
    opacity: val(0.2, 0.8),
    width: size,
    height: size,
  }, 200),
])

color(a: string, b: string)

Same thing as val but for colors.

const color1 = color('#FFF', '#000')
const color2 = color('rgba(0, 0, 0, 0)', 'rgba(0, 0, 0, 1)')

color1(0.5) // 'rgba(180, 180, 180, 1)'
color2(0.5) // 'rgba(0, 0, 0, 0.5)'

Example:

const elTrail = trail(el, [
  fromTo({
    color: color('#FFF', '#000'),
    backgroundColor:  color('rgba(0, 0, 0, 0)', 'rgba(0, 0, 0, 1)'),
  }, 200),
])

Value chaining

valChain(a: number, suffix?: string)
colorChain(a: string)

Sometimes you have to change the same value multiple times starting from the previous value, for example:

const elTrail = trail(el, [
  fromTo({
    color: color('#FFF', '#000'),
    height: val(0, 50, 'px'),
  }, 200),
  fromTo({
    color: color('#000', '#ABC123'),
    height: val(50, 100, 'px'),
  }, 200),
])

Look at the next example, valChain or colorChain can be useful in this case:

const elColor = colorChain('#FFF')  // First, define starting values
const elHeight = valChain(0, 'px')

const elTrail = trail(el, [
  fromTo({
    color: elColor('#000'), // Put the next value
    height: elHeight(50),
  }, 200),
  fromTo({
    color: elColor('#ABC123'), // And so on
    height: elHeight(100),
  }, 200),
])

FAQ

How to loop animation?

There is no built-in option for that but you can play the animation again after completion, for example:

const bodyTrail = trail('body', [
  fromTo({ backgroundColor: color('#000', '#FFF') }, 1000)
])

const animation = lightTrails(bodyTrail, {
  onComplete() {
    animation.play()
  }
})

animation.play()

Can I use this library with React?

Yep, simply use useRef and useEffect hooks:

const MyComponent = () => {
  const ref = useRef(null)

  useEffect(() => {
    const elTrail = trail(ref.current, [
      fromTo({ opacity: val(0, 1) }, 1000)
    ])

    const animation = lightTrails(elTrail)
    animation.play()

    return () => animation.pause()
  }, [])

  return <div ref={ref}>Test</div>
}