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Stat from set effect bug? #132

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Sunaries opened this issue May 17, 2020 · 2 comments
Open

Stat from set effect bug? #132

Sunaries opened this issue May 17, 2020 · 2 comments

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@Sunaries
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Hiya,

I think I might have encountered a bug related to a stat that is given from a set bonus.
Here is the item that is known in-game:

Item in-game (click to expand)

ingame

The important stat to notice in the image above is Damage: +7% from the set bonus.

Item in WzComparerR2 (click to expand)

WCR2

When the item is rendered in WzComparerR2, you can see that there is a minor difference. In this version it says: Damage: +6%. A 1% difference.

'131' Set Info (click to expand)

131setinfo

Upon checking the item information it is revealed that the specific set is assigned as 131. Sorting through this next batch of information I can see that the specific stat Damage +x% is assigned to option 20070 along with 15 as level.

Option 20070 Info (click to expand)

20070info

I looked up 20070 in Item.wz\ItemOption.img and the result is what you see in the image above.
Here it is shown that the maximum level is 20 and that from level 16~20 the percentage in damage is 7.

@Kagamia
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Kagamia commented May 25, 2020

🤣 Really interesting but I have no action to take.

So how do you think of that? The game use level 16 (or more) instead of 15?

@Sunaries
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Sunaries commented May 25, 2020

🤣 Really interesting but I have no action to take.

So how do you think of that? The game use level 16 (or more) instead of 15?

It is interesting. The data suggests that +7% damage from the set can only be obtained when the level is 16~20. The variables tell us the level linked to the item is 15 which equals 6. Strange...

In-game it says +7% damage while the simulated item from WCR2 says +6%.

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