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Halloween related assets don't render properly in KMS 1.2.370 #216
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I don't have installed KMS client, also I can't see halloween elements in KMST 1147. |
Yes, Halloween assets weren't present in KMST 1.2.1147, only included in KMS. |
Cool. Many thanks. |
https://youtu.be/TSqFZ7mNYmw?t=65 |
Thanks for acknowledgement, really helps. As it is the end of year, the deployment progress may be delayed for a long time. We don't have an ETA for the fix. (Believe me it is on the way) |
Just a follow-up with this issue: For your convenience, here are 100000000.img, 240000000.img and 450001000.img with Halloween assets - load them along with CMS v201 client. 100000000_halloween.zip |
@HikariCalyx ack. |
Can you take a screenshot in game? |
Open CMS v201 client, then open these 3 img files individually. I know Halloween related assets are present in CMS v201 but not enabled, so loading individual img files will enable them. You can also do this with MSEA client. |
The operation is meaningless. A merged client is not a Complete client, it is equivalent to a self-modified version or a private server, which is not considered by wcR2's scope of support. |
@Kagamia The Halloween themed maps are now present in MSEA v226.
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Thanks for acknowledgement. I believe that it's time to implement a REAL global lighting system now, but before I start, mapRender needs a refactor to make it easy to filter components with condition. There's no ETA for the feature, but I can share a POC demo when it is ready. |
Looks some light objects are not tracked. will take a look tomorrow. |
Affected maps: Henesys, Leafre and Nameless Town.
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