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我已经将MapRender更新到2.1.5.0,能显示地图背景,能使用Ctrl+1~9和“Scroll”截图等功能,但无法使用F1保存地图素材。 发现原因是FrmMapRender2.cs中缺少F1保存素材的代码(FrmMapRender.cs有相关代码):
FrmMapRender2.cs中缺少KeyCode.F1:
FrmMapRender.cs有F1:
请问最新的FrmMapRender2.cs有F1保存地图素材的代码吗?
The text was updated successfully, but these errors were encountered:
没有。
因为mapRender2开始支持骨骼,不是所有物件都可以导出,未来还会加入自动排列图集渲染优化。
所以干脆就没做了~
Sorry, something went wrong.
我尝试添加了“this.ui.InputBindings.Add(new KeyBinding(new RelayCommand(_ => this.SaveAllTexture()), KeyCode.F1, ModifierKeys.None));”,和void SaveAllTexture()定义,但RenderPatch patch和renderingList需要重新修改。 可否指点一下,如果不导出骨骼仅导出普通素材能否实现?
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我已经将MapRender更新到2.1.5.0,能显示地图背景,能使用Ctrl+1~9和“Scroll”截图等功能,但无法使用F1保存地图素材。
发现原因是FrmMapRender2.cs中缺少F1保存素材的代码(FrmMapRender.cs有相关代码):
FrmMapRender2.cs中缺少KeyCode.F1:

FrmMapRender.cs有F1:

请问最新的FrmMapRender2.cs有F1保存地图素材的代码吗?
The text was updated successfully, but these errors were encountered: