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What steps will reproduce the problem?
1. Execute some long queries or create table statements while profiling the
memory and notice that it is extreme bloat
2.
3.
What is the expected output? What do you see instead?
In my examples I am loading a database file that is ~50kb extremely small file.
Just doing and select * from ... on all the tables i end up using ~5mb of
memory that is nearly 100 times larger than the actual size of the database.
Sure there is overhead but calling Substring while parsing a long query is
going to create n-1 new strings. The C code uses simple pointer arithmetic to
no copy the data so much. Is it possible to use char[] and indexes instead of
string.substring?
What version of the product are you using? On what operating system?
3.7
Please provide any additional information below.
I absolutely love the framework but would love for it to be lighter. We are
using it with Unity and it works great thanks.
Original issue reported on code.google.com by [email protected] on 8 Feb 2014 at 5:13
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 8 Feb 2014 at 5:13The text was updated successfully, but these errors were encountered: